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Assassination! DM: FourMonos Judge: Renau1g
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<blockquote data-quote="KarinsDad" data-source="post: 6014563" data-attributes="member: 2011"><p>[OOC]So you had to crit Chael twice in order to hit her???</p><p></p><p>Weaksauce. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p>[/OOC]</p><p></p><p><span style="color: Lime"><strong>"Don't bother to heal me Alexia. I'm good."</strong></span> Chael says as she shifts back and heals herself. She then blasts her foes with rocks, knocking two down and sending one down into the muck. <span style="color: Lime"><strong>"I've brought down my murk though. You can blast them all you want."</strong></span> Chael laughs.</p><p></p><p>[sblock=Actions]</p><p>Regenerates 4</p><p>Minor: Healing Word</p><p>Move: Shift to D20 (gain +1 AC and +1 Reflex boots), Dusk stands up, shifting causes Twilight Shield to go down.</p><p>Standard: Magic Stone on GCF2, GG1, and GCF3 in that order.</p><p></p><p>Immediate Reaction: Forceful Reversal Augment 1</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3694907/" target="_blank">Forceful Reversal 16 vs AC misses GCF2, Healing Word 7</a></p><p></p><p>Standard: Magic Stone on GCF2.</p><p></p><p>GCF2 gets an opportunity attack on Chael.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3694911/" target="_blank">23, 31, and 27 vs. Reflex, 14 damage (not 12 damage, I forgot +2 damage for Longtooth Shifting)</a></p><p></p><p>All 3 should hit.</p><p></p><p>Saving Throws and Falling Damage for GCF2, GG1, and GCF3 in that order.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3694915/" target="_blank">16 saves, 11 saves, 2 fails for 12/2= 6 damage.</a></p><p></p><p>GCF2 and GC1 should be prone.</p><p></p><p>GCF3 should be in the muck and prone (assuming he does not have Acrobatics).</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Immediate Actions]</p><p>In order:</p><p></p><p>Not doing Mind Spike this round.</p><p></p><p>IR</p><p>Mind Spike</p><p>Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target.</p><p>Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.</p><p></p><p>Not doing Guardian's Counter this round.</p><p></p><p>II</p><p>Guardian's Counter</p><p>Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.</p><p>Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.</p><p></p><p>If hit, will do Forceful Reversal Augment 1 (without shifting).</p><p></p><p>IR</p><p>Forceful Reversal (augment 1)</p><p>Trigger: An enemy hits Chael.</p><p>Attack: +14 vs AC</p><p>Hit: 1d8+6 force damage, and Chael pushes the target 1 square.</p><p>Effect: Chael doesn’t get her normal standard action on her turn.</p><p>Augment 1:</p><p>Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn.</p><p>Effect: Chael gets her normal standard action on her turn.</p><p>Augment 2</p><p>Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn.</p><p>Effect: Chael gets her normal standard action on her turn.</p><p>[/sblock]</p><p></p><p>[sblock=stat block]</p><p>Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid</p><p>Advantageous Conditions: <s>5 temp hit points at the start of all encounters (Psionic Vigor)</s></p><p>Adverse Conditions:</p><p>Initiative: +4 Passive Insight: 26 Passive Perception: 26</p><p>Senses: Low Light Vision</p><p>Power Points: 2/4</p><p>HP 35/66</p><p>Bloodied 33</p><p>Surge Value 17; Surges Per-Day 11/12</p><p>AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5</p><p><strong>Currently AC: 31 Fortitude 25 Reflex 22 Will 24</strong> (Dusk adjacent plus shifting)</p><p></p><p>Action Points: 1</p><p>Second Wind: Not Used</p><p></p><p>Dusk:</p><p>HP: 33 Senses: low light vision</p><p>Speed: 6, Initiative: equal to Chael's</p><p>AC: 21, Fortitude: 23, Reflex: 19, Will: 15</p><p><strong>Currently AC: 22, Fortitude: 24, Reflex: 20, Will: 16</strong> (Chael adjacent)</p><p></p><p>Powers:</p><p><span style="color: lime">At will: </span></p><p><span style="color: lime">Battlemind's Demand</span></p><p><span style="color: lime">Conductive Defense</span></p><p><span style="color: lime">Forceful Reversal</span></p><p><span style="color: lime">Magic Stone</span></p><p><span style="color: lime">Melee Basic</span></p><p><span style="color: lime">Mind Spike</span></p><p></p><p><span style="color: red">Encounter: </span></p><p><span style="color: red">Camouflage Cloak</span></p><p><span style="color: red">Guardian's Counter</span></p><p><s><span style="color: red">Healing Word</span></s></p><p><s><span style="color: red">Longtooth Shifting</span></s></p><p><s><span style="color: red">Psionic Vigor</span></s></p><p><span style="color: red">Second Wind</span></p><p><s><span style="color: red">Wind Wall</span></s></p><p></p><p><span style="color: gray">Daily: </span></p><p><span style="color: gray">Aspect Of Elevated Harmony</span></p><p><s><span style="color: gray">Wall of Thorns</span></s></p><p></p><p></p><p>Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception</p><p>Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery</p><p></p><p>Feats:</p><p>Hybrid Talent</p><p>Heart of the Blade</p><p>Melee Training (Wisdom)</p><p>Mark of Warding</p><p>Longtooth Spirit Shifter</p><p></p><p>Magic Items:</p><p>Belt of Vigor </p><p><span style="color: red">Boots of Fencing Master</span></p><p>Amulet of Protection +2 </p><p><s><span style="color: red">Twilight Heavy Shield</span></s></p><p><s><span style="color: red">Blood Fury Longsword +2</span></s></p><p><s><span style="color: gray">Dragonrider Scale +3</span></s></p><p>Siberys Shard of the Mage </p><p>2 Potions of Healing </p><p>Companion Defender </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6014563, member: 2011"] [OOC]So you had to crit Chael twice in order to hit her??? Weaksauce. :lol: [/OOC] [COLOR=Lime][B]"Don't bother to heal me Alexia. I'm good."[/B][/COLOR] Chael says as she shifts back and heals herself. She then blasts her foes with rocks, knocking two down and sending one down into the muck. [COLOR=Lime][B]"I've brought down my murk though. You can blast them all you want."[/B][/COLOR] Chael laughs. [sblock=Actions] Regenerates 4 Minor: Healing Word Move: Shift to D20 (gain +1 AC and +1 Reflex boots), Dusk stands up, shifting causes Twilight Shield to go down. Standard: Magic Stone on GCF2, GG1, and GCF3 in that order. Immediate Reaction: Forceful Reversal Augment 1 [url=http://invisiblecastle.com/roller/view/3694907/]Forceful Reversal 16 vs AC misses GCF2, Healing Word 7[/url] Standard: Magic Stone on GCF2. GCF2 gets an opportunity attack on Chael. [url=http://invisiblecastle.com/roller/view/3694911/]23, 31, and 27 vs. Reflex, 14 damage (not 12 damage, I forgot +2 damage for Longtooth Shifting)[/url] All 3 should hit. Saving Throws and Falling Damage for GCF2, GG1, and GCF3 in that order. [url=http://invisiblecastle.com/roller/view/3694915/]16 saves, 11 saves, 2 fails for 12/2= 6 damage.[/url] GCF2 and GC1 should be prone. GCF3 should be in the muck and prone (assuming he does not have Acrobatics). [/sblock] [sblock=Immediate Actions] In order: Not doing Mind Spike this round. IR Mind Spike Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target. Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally. Not doing Guardian's Counter this round. II Guardian's Counter Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack. Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker. If hit, will do Forceful Reversal Augment 1 (without shifting). IR Forceful Reversal (augment 1) Trigger: An enemy hits Chael. Attack: +14 vs AC Hit: 1d8+6 force damage, and Chael pushes the target 1 square. Effect: Chael doesn’t get her normal standard action on her turn. Augment 1: Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn. Effect: Chael gets her normal standard action on her turn. Augment 2 Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn. Effect: Chael gets her normal standard action on her turn. [/sblock] [sblock=stat block] Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid Advantageous Conditions: [s]5 temp hit points at the start of all encounters (Psionic Vigor)[/s] Adverse Conditions: Initiative: +4 Passive Insight: 26 Passive Perception: 26 Senses: Low Light Vision Power Points: 2/4 HP 35/66 Bloodied 33 Surge Value 17; Surges Per-Day 11/12 AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5 [B]Currently AC: 31 Fortitude 25 Reflex 22 Will 24[/B] (Dusk adjacent plus shifting) Action Points: 1 Second Wind: Not Used Dusk: HP: 33 Senses: low light vision Speed: 6, Initiative: equal to Chael's AC: 21, Fortitude: 23, Reflex: 19, Will: 15 [B]Currently AC: 22, Fortitude: 24, Reflex: 20, Will: 16[/B] (Chael adjacent) Powers: [COLOR=lime]At will: [/COLOR] [COLOR=lime]Battlemind's Demand[/COLOR] [COLOR=lime]Conductive Defense[/COLOR] [COLOR=lime]Forceful Reversal[/COLOR] [COLOR=lime]Magic Stone[/COLOR] [COLOR=lime]Melee Basic[/COLOR] [COLOR=lime]Mind Spike[/COLOR] [COLOR=red]Encounter: [/COLOR] [COLOR=red]Camouflage Cloak[/COLOR] [COLOR=red]Guardian's Counter[/COLOR] [s][COLOR=red]Healing Word[/COLOR][/s] [s][COLOR=red]Longtooth Shifting[/COLOR][/s] [s][COLOR=red]Psionic Vigor[/COLOR][/s] [COLOR=red]Second Wind[/COLOR] [s][COLOR=red]Wind Wall[/COLOR][/s] [COLOR=gray]Daily: [/COLOR] [COLOR=gray]Aspect Of Elevated Harmony[/COLOR] [s][COLOR=gray]Wall of Thorns[/COLOR][/s] Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery Feats: Hybrid Talent Heart of the Blade Melee Training (Wisdom) Mark of Warding Longtooth Spirit Shifter Magic Items: Belt of Vigor [COLOR=red]Boots of Fencing Master[/COLOR] Amulet of Protection +2 [s][COLOR=red]Twilight Heavy Shield[/COLOR][/s] [s][COLOR=red]Blood Fury Longsword +2[/COLOR][/s] [s][COLOR=gray]Dragonrider Scale +3[/COLOR][/s] Siberys Shard of the Mage 2 Potions of Healing Companion Defender [/sblock] [/QUOTE]
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