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Assassination! DM: FourMonos Judge: Renau1g
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<blockquote data-quote="Neurotic" data-source="post: 6015874" data-attributes="member: 24380"><p>Venakhad moves away from the shade and calls upon divine power. His <em>shinning symbol</em> sends forth burst that dazzles his enemies and their attacks falter as eyes tear from stinging light.</p><p></p><p>[sblock=Actions]</p><p>Move: shift S14</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3697735/" target="_blank">Shinning Symbol T12 - V14 blast vs Will (Troll; GG2; GCF4); radiant damage (1d20+11+1=26, 1d20+11+1=31, 1d20+11+1=17, 1d8+6=11)</a> - all hit are -2 to hit TENT Venakhad. GG2 falls prone</p><p></p><p>If enemies within 5 squares move, Venakhad shifts as interrupt to U12 (Prescient Maneuver) - note that this potentially negates the movement if that was the target of the move</p><p>[/sblock]</p><p></p><p>[sblock=Venakhad stats]</p><p>Initiative +7; Senses Passive Insight 30, Passive Perception 21</p><p>HP 59, Bloodied 29, Surge Value 14, Surges 6/8</p><p>AC 21; Fortitude 17, Reflex 18, Will 23</p><p>0/1 AP</p><p>Speed 6</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Astral Seal</span></p><p><span style="color: Lime">Sacred Flame</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Divine Glow</span></p><p><span style="color: Red"><s>Hymn of Resurgence</s></span></p><p><span style="color: Red"><s>Bastion of Mental Clarity</s></span></p><p><span style="color: Red">Prescient Maneuver</span></p><p><span style="color: Red"><s>Shinning Symbol</s></span></p><p><span style="color: Red">Peacemaker's Light</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Healing Word</span></p><p><span style="color: Red">Healing Word</span></p><p><span style="color: Red">Healer's Mercy</span></p><p><span style="color: Red">Divine Fortune</span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray">Moment of Glory</span></p><p><span style="color: DarkGray">Return From Death's Door</span></p><p><span style="color: DarkGray">Iron to Glass</span></p><p><span style="color: DarkGray"></span></p><p></p><p><span style="color: Gold"></span></p><p><span style="color: Gold">Symbol of the Holy Nimbus +1 Critical: +1d6. Property: When healing word is used Venakhad and allies withing 5 squares get 5 temporary hit points</span></p><p><span style="color: Gold">Healer's Brooch +1 Property: +1 NADs. When Venakhad uses power that regains hit points to the target(s) add +1 to regained value.</span></p><p><span style="color: Gold">Medic's Mace +1 Critical: +1d6 radiant damage, Property: when Venakhad uses Channel Divinity power one ally within 10 squares regains 4 hp. Daily power: standard action: regain use of Channel Divinity for this encounter.</span></p><p><span style="color: Gold">Delver's Hide +2 Daily power: free action: gain +2 bonus to saving throw just rolled. Use new result.</span></p><p><span style="color: Gold">Helm of Battle Property: Venakhad and allies within 5 squares of him get +1 item bonus to initiative checks</span></p><p><span style="color: Gold">Spell Anchors Daily Free Action: Sustain one power that normally requires a minor action to sustain.</span></p><p><span style="color: Gold"></span></p><p></p><p>[sblock=Immediates]</p><p>if two or more allies would be saved from the attack, if one ally would be dropped by the attack or dropped into hazardous terrain:</p><p><span style="color: DarkRed">Bastion of Mental Clarity</span> <span style="color: rgb(105, 105, 105)">(Immediate Interrupt when An enemy hits or misses Venakhad with an attack against his Will.; encounter) ✦ [Racial power]</span></p><p><span style="color: rgb(105, 105, 105)">Close burst 5; Target: Each ally in burst Effect: Each target gains a +4 power bonus to Will until the end of your next turn.</span></p><p></p><p>If it would make the attack hit on non-minion or make saving throw succeed</p><p><span style="color: rgb(139, 0, 0)">Divine Fortune </span>(Free; Channel Divinity; encounter) ✦ [Divine]</p><p>Effect: Venakhad gains a +1 bonus to his next attack roll or saving throw before the end of his next turn.</p><p></p><p>If taking ongoing 10, stunned, dominated or immobilized in hazardous position (taking damage)</p><p><span style="color: gray">Delves hide: </span>free action: gain +2 bonus to saving throw just rolled. Use new result.</p><p></p><p>if it would prevent charger from hitting (by moving out of range) or if it can position Venakhad for Peacemakers light (burst 2) and Peacemaker light wasn't used yet:</p><p><span style="color: DarkRed">Prescient Maneuver</span> (Immediate Interrupt when Enemy moves willingly on it's turn within 5 squares of Venakhad; encounter)</p><p>Venakhad shifts 3 squares</p><p></p><p>As needed:</p><p><span style="color: Gray">Return From Death's Door</span> (Immediate Interrupt when An ally withing withing 20 squares fails a death saving throw; daily) ✦ [Divine, Healing]</p><p>Target succeedes on death saving throw and can spend a healing surge and regain extra 7 hp</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 6015874, member: 24380"] Venakhad moves away from the shade and calls upon divine power. His [I]shinning symbol[/I] sends forth burst that dazzles his enemies and their attacks falter as eyes tear from stinging light. [sblock=Actions] Move: shift S14 Standard: [url=http://invisiblecastle.com/roller/view/3697735/]Shinning Symbol T12 - V14 blast vs Will (Troll; GG2; GCF4); radiant damage (1d20+11+1=26, 1d20+11+1=31, 1d20+11+1=17, 1d8+6=11)[/url] - all hit are -2 to hit TENT Venakhad. GG2 falls prone If enemies within 5 squares move, Venakhad shifts as interrupt to U12 (Prescient Maneuver) - note that this potentially negates the movement if that was the target of the move [/sblock] [sblock=Venakhad stats] Initiative +7; Senses Passive Insight 30, Passive Perception 21 HP 59, Bloodied 29, Surge Value 14, Surges 6/8 AC 21; Fortitude 17, Reflex 18, Will 23 0/1 AP Speed 6 [COLOR=Lime] Astral Seal Sacred Flame [/COLOR] [COLOR=Red] Divine Glow [S]Hymn of Resurgence[/S] [S]Bastion of Mental Clarity[/S] Prescient Maneuver [S]Shinning Symbol[/S] Peacemaker's Light Healing Word Healing Word Healer's Mercy Divine Fortune [/COLOR] [COLOR=DarkGray] Moment of Glory Return From Death's Door Iron to Glass [/COLOR] [COLOR=Gold] Symbol of the Holy Nimbus +1 Critical: +1d6. Property: When healing word is used Venakhad and allies withing 5 squares get 5 temporary hit points Healer's Brooch +1 Property: +1 NADs. When Venakhad uses power that regains hit points to the target(s) add +1 to regained value. Medic's Mace +1 Critical: +1d6 radiant damage, Property: when Venakhad uses Channel Divinity power one ally within 10 squares regains 4 hp. Daily power: standard action: regain use of Channel Divinity for this encounter. Delver's Hide +2 Daily power: free action: gain +2 bonus to saving throw just rolled. Use new result. Helm of Battle Property: Venakhad and allies within 5 squares of him get +1 item bonus to initiative checks Spell Anchors Daily Free Action: Sustain one power that normally requires a minor action to sustain. [/COLOR] [sblock=Immediates] if two or more allies would be saved from the attack, if one ally would be dropped by the attack or dropped into hazardous terrain: [COLOR="DarkRed"]Bastion of Mental Clarity[/COLOR] [COLOR="rgb(105, 105, 105)"](Immediate Interrupt when An enemy hits or misses Venakhad with an attack against his Will.; encounter) ✦ [Racial power] Close burst 5; Target: Each ally in burst Effect: Each target gains a +4 power bonus to Will until the end of your next turn.[/COLOR] If it would make the attack hit on non-minion or make saving throw succeed [COLOR="rgb(139, 0, 0)"]Divine Fortune [/COLOR](Free; Channel Divinity; encounter) ✦ [Divine] Effect: Venakhad gains a +1 bonus to his next attack roll or saving throw before the end of his next turn. If taking ongoing 10, stunned, dominated or immobilized in hazardous position (taking damage) [COLOR="gray"]Delves hide: [/COLOR]free action: gain +2 bonus to saving throw just rolled. Use new result. if it would prevent charger from hitting (by moving out of range) or if it can position Venakhad for Peacemakers light (burst 2) and Peacemaker light wasn't used yet: [COLOR="DarkRed"]Prescient Maneuver[/COLOR] (Immediate Interrupt when Enemy moves willingly on it's turn within 5 squares of Venakhad; encounter) Venakhad shifts 3 squares As needed: [COLOR="Gray"]Return From Death's Door[/COLOR] (Immediate Interrupt when An ally withing withing 20 squares fails a death saving throw; daily) ✦ [Divine, Healing] Target succeedes on death saving throw and can spend a healing surge and regain extra 7 hp [/sblock] [/sblock] [/QUOTE]
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