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Assassination of the Prince
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<blockquote data-quote="buddhafrog" data-source="post: 5393128" data-attributes="member: 86605"><p>This isn't too rare of a storyline, but I'm having a heck of a time trying to find out how to set it up correctly and would LOVE some ideas, inspirations, or module recommendations. I tried to DM this campaign freer than I have in the past, but now after following the unexpected actions of the PC's, I unsure of how to best proceed.</p><p></p><p>Small 3rd level party - (freshmen in High School players so)</p><p></p><ul> <li data-xf-list-type="ul">Coastal lands have been overrun by powerful Drow kingdom and allies. The despised, high-tax-collecting, aging King of the nearby island nations signed a truce with the Drow King to not interfere with the Drow's raids of the coastal towns and cities - taking slaves and brutally sacrificing many in newly built temples bring the favor of evil gods upon the Drow King.<ul> <li data-xf-list-type="ul">The PC's found out about the planned raid on their home village... and unexpectedly, did nothing to stop it. Instead, they semi-successfully infiltrated the enemy forces in order to save themselves and possibly learn more about the enemy. <ul> <li data-xf-list-type="ul">This led them to a few successes but to an eventually bone-headed episode where their cover was blown. They were thrown into a gladiator pit for the entertainment of the allied orc armies.<ul> <li data-xf-list-type="ul">(after the PC's ignored my leads/hints of possible ways to try to escape) Watching their gladiator victories, a drow leader offered the party a deal - freedom to carry out the assassination of the prince, who some believe would fight against the Drow if he comes to power. The Drow can not get near him, but this primarily human-based party could....<ul> <li data-xf-list-type="ul">Caveat: the party was given a slow poison to ensure they don't escape - they must return in 12 days for the antidote or the poison will kill them.</li> </ul><br /> Three primary choices going forward:<br /> <ul> <li data-xf-list-type="ul">try to find an antidote on their own - doubtful</li> <li data-xf-list-type="ul">warn the Prince and fight against the drow/allies - doubtful</li> <li data-xf-list-type="ul">try to kill the one possible good leader - likely as these PC's have enjoyed lack of concern for the world around them and have sought to find personal power/wealth instead</li> </ul><br /> HELP <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /><br /> <ul> <li data-xf-list-type="ul">I don't know how to set up the choice I think they will take - the assassination. Suggestions????</li> <li data-xf-list-type="ul">Almost nothing is known by the PC's about the Prince's land, security, etc, so it's an blank slate for creation which should help a lot.</li> <li data-xf-list-type="ul">The PC's are pretty poor at roleplaying (I'm trying to help them), so I don't know think I'll be able to direct them to one of the other options without railroading them.</li> </ul><br /> Thanks ya'll!</li> </ul></li> </ul></li> </ul></li> </ul></blockquote><p></p>
[QUOTE="buddhafrog, post: 5393128, member: 86605"] This isn't too rare of a storyline, but I'm having a heck of a time trying to find out how to set it up correctly and would LOVE some ideas, inspirations, or module recommendations. I tried to DM this campaign freer than I have in the past, but now after following the unexpected actions of the PC's, I unsure of how to best proceed. Small 3rd level party - (freshmen in High School players so) [LIST]Coastal lands have been overrun by powerful Drow kingdom and allies. The despised, high-tax-collecting, aging King of the nearby island nations signed a truce with the Drow King to not interfere with the Drow's raids of the coastal towns and cities - taking slaves and brutally sacrificing many in newly built temples bring the favor of evil gods upon the Drow King. [LIST]The PC's found out about the planned raid on their home village... and unexpectedly, did nothing to stop it. Instead, they semi-successfully infiltrated the enemy forces in order to save themselves and possibly learn more about the enemy. [LIST]This led them to a few successes but to an eventually bone-headed episode where their cover was blown. They were thrown into a gladiator pit for the entertainment of the allied orc armies. [LIST](after the PC's ignored my leads/hints of possible ways to try to escape) Watching their gladiator victories, a drow leader offered the party a deal - freedom to carry out the assassination of the prince, who some believe would fight against the Drow if he comes to power. The Drow can not get near him, but this primarily human-based party could.... [LIST]Caveat: the party was given a slow poison to ensure they don't escape - they must return in 12 days for the antidote or the poison will kill them. [/LIST] Three primary choices going forward: [LIST] [*]try to find an antidote on their own - doubtful [*]warn the Prince and fight against the drow/allies - doubtful [*]try to kill the one possible good leader - likely as these PC's have enjoyed lack of concern for the world around them and have sought to find personal power/wealth instead [/LIST] HELP :confused: [LIST] [*]I don't know how to set up the choice I think they will take - the assassination. Suggestions???? [*]Almost nothing is known by the PC's about the Prince's land, security, etc, so it's an blank slate for creation which should help a lot. [*]The PC's are pretty poor at roleplaying (I'm trying to help them), so I don't know think I'll be able to direct them to one of the other options without railroading them. [/LIST] Thanks ya'll![/LIST][/LIST][/LIST][/LIST] [/QUOTE]
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