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Assassination of the Prince
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<blockquote data-quote="buddhafrog" data-source="post: 5398838" data-attributes="member: 86605"><p>Great help everyone.</p><p></p><p>To give you a little background: the players are students and first-time players, meaning they don't know any better. We will not be playing past heroic tier but I want to give them a dramatic storyline that feels epic to them. I'm making the world they live in far less dangerous/powerful than standard campaigns.</p><p></p><p>They are now staring 4th level and have been escorted to their home village where they will take a boat to the city where the Prince lives. Their reaction to their now-overrun village was very unconcerned. My PC's enjoy evil, I believe. They will arrive in the Prince's city (basing it heavily off of hammerfast) a few days before the Full Moon Harvest festival where there will be competitions and parades and pageantry - they can choose any/all of these to provide opportunities to see/kill the prince. I haven't set up these situations yet but I think they will provide ample role-playing/sneaking/problem-solving/assassination plotting opportunities. </p><p></p><p>They are scheduled to meed a dwarf blacksmith in the city who also is being paid by the drow. He is their contact and will provide further support/poison - probably including access to the antidote they need if it fits the story well. The drow promised gold and the antidote in exchange for the assassination - and potential for another job. Based on my players' reaction, they like being the evil guys and are happy getting rich off of this. Instead of having the drow not offer the antidote - which would be probable and could provide a great story hook - it is likely the drow will instead make a second offer. I think this is what my players will prefer.</p><p></p><p>We'll see, of course. I'm not immune to a TPK (would be my first ever) in the assassination attempt.</p></blockquote><p></p>
[QUOTE="buddhafrog, post: 5398838, member: 86605"] Great help everyone. To give you a little background: the players are students and first-time players, meaning they don't know any better. We will not be playing past heroic tier but I want to give them a dramatic storyline that feels epic to them. I'm making the world they live in far less dangerous/powerful than standard campaigns. They are now staring 4th level and have been escorted to their home village where they will take a boat to the city where the Prince lives. Their reaction to their now-overrun village was very unconcerned. My PC's enjoy evil, I believe. They will arrive in the Prince's city (basing it heavily off of hammerfast) a few days before the Full Moon Harvest festival where there will be competitions and parades and pageantry - they can choose any/all of these to provide opportunities to see/kill the prince. I haven't set up these situations yet but I think they will provide ample role-playing/sneaking/problem-solving/assassination plotting opportunities. They are scheduled to meed a dwarf blacksmith in the city who also is being paid by the drow. He is their contact and will provide further support/poison - probably including access to the antidote they need if it fits the story well. The drow promised gold and the antidote in exchange for the assassination - and potential for another job. Based on my players' reaction, they like being the evil guys and are happy getting rich off of this. Instead of having the drow not offer the antidote - which would be probable and could provide a great story hook - it is likely the drow will instead make a second offer. I think this is what my players will prefer. We'll see, of course. I'm not immune to a TPK (would be my first ever) in the assassination attempt. [/QUOTE]
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