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*Pathfinder & Starfinder
Assassin's and the Good Alignment
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<blockquote data-quote="kitcik" data-source="post: 5688872" data-attributes="member: 98256"><p>Depends on the characters and on how badly they need him.</p><p> </p><p></p><p> </p><p>I agree with the first part, but it certainly would impact what you believe in and therefore your motivation, IMHO.</p><p> </p><p></p><p> </p><p>Depends on the party and how you define "problems." I would not want to travel with a chaotic evil assassin for obvious reasons: since he's chaotic, he could change his mind and go against any agreements at any time, since he's evil, he likely wants to kill me (assuming I'm good), and since he's an assassin, he probably could (ok, I say that with an asterisk: based on a theoretical assassin not the actual moderately crappy class).</p><p> </p><p></p><p> </p><p>I think it's the black cloaks.</p></blockquote><p></p>
[QUOTE="kitcik, post: 5688872, member: 98256"] Depends on the characters and on how badly they need him. I agree with the first part, but it certainly would impact what you believe in and therefore your motivation, IMHO. Depends on the party and how you define "problems." I would not want to travel with a chaotic evil assassin for obvious reasons: since he's chaotic, he could change his mind and go against any agreements at any time, since he's evil, he likely wants to kill me (assuming I'm good), and since he's an assassin, he probably could (ok, I say that with an asterisk: based on a theoretical assassin not the actual moderately crappy class). I think it's the black cloaks. [/QUOTE]
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Assassin's and the Good Alignment
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