Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Assassins as a Heroic Archetype?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="awesomeocalypse" data-source="post: 4957377" data-attributes="member: 85641"><p>It may help to think of it in terms of a "team" dynamic, because d&d is a team game, and the temperament of a given hero generally has much less to do with the role the heroes play in the world than does the direction they choose to take as a team.</p><p></p><p>In most fiction featuring a heroic team that works together to defeat their enemies or solve problems, each hero tends to embody a certain archetype. Roles like "the heroic leader" or "the brain" show up again and again in different genres and different media, and are represented to some extent by the classes themselves (allowing that anyone can roleplay a character to be anyone they want them to be)--played true to stereotype, wizards are "the brains" while classes like paladins are "the heroic leaders".</p><p></p><p>One of those recurring tropes is "the badass". The ruthless antihero who often clashes with the others (especially the leader) and who employs darker methods than the others, but who at the end of the day is absolutely on the side of right and there when you need him. Batman is like this. So is Wolverine. They're the white hats who kinda look like black hats if you squint in the right light. But they still function as integral and effective parts of teams that are about as heroic as it gets.</p><p></p><p>The badass is a popular role for lots of players for every class, but it is especially suggested by a few classes, primarily strikers. The Avenger aka Batman with a holy symbol, the Rogue who is a direct descendant of a class literally alled the "thief", the Warlock whose faustian fluff is more suggestive of a villain than a hero...all of these are classes that push players in the direction of playing "the badass" within their team.</p><p></p><p>The assassin clearly fits into that role. Batman and Wolverine aren't assassins...but both trained with assassins at key points in their development, and they both employ methods we might associate with an assassin-like character (granted, Batman does not kill, but he's basically a ninja with supertech in every other way. Wolverine when he's feeling sneaky is 100% like an assassin). It isn't hard to picture an assassin character who employed completely ruthless methods to take down evil, but who was nevertheless at the end of the day firmly on the side of right and of his teammates.</p></blockquote><p></p>
[QUOTE="awesomeocalypse, post: 4957377, member: 85641"] It may help to think of it in terms of a "team" dynamic, because d&d is a team game, and the temperament of a given hero generally has much less to do with the role the heroes play in the world than does the direction they choose to take as a team. In most fiction featuring a heroic team that works together to defeat their enemies or solve problems, each hero tends to embody a certain archetype. Roles like "the heroic leader" or "the brain" show up again and again in different genres and different media, and are represented to some extent by the classes themselves (allowing that anyone can roleplay a character to be anyone they want them to be)--played true to stereotype, wizards are "the brains" while classes like paladins are "the heroic leaders". One of those recurring tropes is "the badass". The ruthless antihero who often clashes with the others (especially the leader) and who employs darker methods than the others, but who at the end of the day is absolutely on the side of right and there when you need him. Batman is like this. So is Wolverine. They're the white hats who kinda look like black hats if you squint in the right light. But they still function as integral and effective parts of teams that are about as heroic as it gets. The badass is a popular role for lots of players for every class, but it is especially suggested by a few classes, primarily strikers. The Avenger aka Batman with a holy symbol, the Rogue who is a direct descendant of a class literally alled the "thief", the Warlock whose faustian fluff is more suggestive of a villain than a hero...all of these are classes that push players in the direction of playing "the badass" within their team. The assassin clearly fits into that role. Batman and Wolverine aren't assassins...but both trained with assassins at key points in their development, and they both employ methods we might associate with an assassin-like character (granted, Batman does not kill, but he's basically a ninja with supertech in every other way. Wolverine when he's feeling sneaky is 100% like an assassin). It isn't hard to picture an assassin character who employed completely ruthless methods to take down evil, but who was nevertheless at the end of the day firmly on the side of right and of his teammates. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Assassins as a Heroic Archetype?
Top