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*TTRPGs General
Assassins as a Heroic Archetype?
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<blockquote data-quote="Rel" data-source="post: 4962345" data-attributes="member: 99"><p>Oh I don't disagree with you that there is a difference there. However one of the primary distinctions always made between "soldiers" and "spies" (or assassins) is that soldiers wear uniforms and are clearly identifiable as enemy combatants. This is seldom the case in with the adventuring parties in most campaigns I've run or played (although it has happened once or twice). So I think in a lot of situations the PC's are just glorified assassins but are rarely referred to as such.</p><p></p><p>Also let me be clear that I agree that D&D is meant to be played as a group game and there is not much space in such a game for individual PC's to be haring off from the group to assassinate a particular individual (whether there is a moral justification for doing so or not). So any player of an Assassin in my games would need to make that accomodation.</p><p></p><p>However this is also a good place to point out that, if you find yourself ever running a game for only one player, the Assassin is kind of ready-made for that. I ran a similar game a long time ago for a guy who played a "Bounty Hunter". And a few years later I did a game for two players where they were an Assassin/Thief combo who were trying to work their way up in a criminal organization. Both of those campaigns were much enjoyed by all participants because you can do different things with a single player or pair of players than you can with a group.</p></blockquote><p></p>
[QUOTE="Rel, post: 4962345, member: 99"] Oh I don't disagree with you that there is a difference there. However one of the primary distinctions always made between "soldiers" and "spies" (or assassins) is that soldiers wear uniforms and are clearly identifiable as enemy combatants. This is seldom the case in with the adventuring parties in most campaigns I've run or played (although it has happened once or twice). So I think in a lot of situations the PC's are just glorified assassins but are rarely referred to as such. Also let me be clear that I agree that D&D is meant to be played as a group game and there is not much space in such a game for individual PC's to be haring off from the group to assassinate a particular individual (whether there is a moral justification for doing so or not). So any player of an Assassin in my games would need to make that accomodation. However this is also a good place to point out that, if you find yourself ever running a game for only one player, the Assassin is kind of ready-made for that. I ran a similar game a long time ago for a guy who played a "Bounty Hunter". And a few years later I did a game for two players where they were an Assassin/Thief combo who were trying to work their way up in a criminal organization. Both of those campaigns were much enjoyed by all participants because you can do different things with a single player or pair of players than you can with a group. [/QUOTE]
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