Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Assassin's Creed as a D&D campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Markn" data-source="post: 5002353" data-attributes="member: 21827"><p>So AC2 just came out. Picked it up for 2 reasons. 1 - I like the game, 2 - I've been to Venice and seeing it in a game is pretty cool. I can say I stood on that exact spot in the game.</p><p></p><p>I've been thinking since the first game that part of the story would be great for a D&D campaign. </p><p></p><p>The templars could be replaced with a secretive group within the church of Bahamut making for a perfect story for any Avenger character or NPC. The assassins, not sure yet.</p><p></p><p>But the premise would be that the PCs would spot an assassin in the first adventure. Perhaps they are hired by the church of Bahamut to bring the perpatrator to justice. After all, Bahamut is good, assassins are bad.</p><p></p><p>For a time, the PCs are always playing catch-up. Assassins happen and it looks like innocent murder with the church providing cover ups and red herrings to fool the PCs. Eventually, details begin to emerge. Each victim had his vices, much like the Creed targets, though maybe not as blatant. </p><p></p><p>As the campaign progresses, they discover the 2 secret societies, one wanting to control the population, the church of Bahamut (much like the Kingpriest from Dragonlance), the other wanting to protect the freedoms of individuals. By the end of the Heroic tier, the PCs have an understanding of the 2 societies and having supported the church up to this point now have to make a major decision. Support the church, who publicly is good and just, but privately has become to big for its britches or switch to the assassins side and have a blow to their reputation since they now support the "villainous" side in the publics opinion.</p><p></p><p>The Paragon tier could escalate things, with both sides trying to gain an advantage over the other side. All the while, the PCs need to keep everything on the hush hush as neither side wants this war to be public knowledge.</p><p></p><p>In the epic tier things escalate, the church of Bahamut, sees a way for a full victory and the PCs must stop them before its too late (much like the game).</p><p></p><p>These ideas could easily spin into a lot of different areas. Does the higher ups in the church know of the secret organization? If not, once they find out, what do they do about it? If so, has this been thier plan all along?</p><p></p><p>With proper NPC details, this could be a fantastic campaign that is rich with interesting decision points, deep plot, difficult decisions and amzaing set piece encounters and even NPCs with powerful monologues.</p><p></p><p>What do you think? Would that be something that would interest you?</p></blockquote><p></p>
[QUOTE="Markn, post: 5002353, member: 21827"] So AC2 just came out. Picked it up for 2 reasons. 1 - I like the game, 2 - I've been to Venice and seeing it in a game is pretty cool. I can say I stood on that exact spot in the game. I've been thinking since the first game that part of the story would be great for a D&D campaign. The templars could be replaced with a secretive group within the church of Bahamut making for a perfect story for any Avenger character or NPC. The assassins, not sure yet. But the premise would be that the PCs would spot an assassin in the first adventure. Perhaps they are hired by the church of Bahamut to bring the perpatrator to justice. After all, Bahamut is good, assassins are bad. For a time, the PCs are always playing catch-up. Assassins happen and it looks like innocent murder with the church providing cover ups and red herrings to fool the PCs. Eventually, details begin to emerge. Each victim had his vices, much like the Creed targets, though maybe not as blatant. As the campaign progresses, they discover the 2 secret societies, one wanting to control the population, the church of Bahamut (much like the Kingpriest from Dragonlance), the other wanting to protect the freedoms of individuals. By the end of the Heroic tier, the PCs have an understanding of the 2 societies and having supported the church up to this point now have to make a major decision. Support the church, who publicly is good and just, but privately has become to big for its britches or switch to the assassins side and have a blow to their reputation since they now support the "villainous" side in the publics opinion. The Paragon tier could escalate things, with both sides trying to gain an advantage over the other side. All the while, the PCs need to keep everything on the hush hush as neither side wants this war to be public knowledge. In the epic tier things escalate, the church of Bahamut, sees a way for a full victory and the PCs must stop them before its too late (much like the game). These ideas could easily spin into a lot of different areas. Does the higher ups in the church know of the secret organization? If not, once they find out, what do they do about it? If so, has this been thier plan all along? With proper NPC details, this could be a fantastic campaign that is rich with interesting decision points, deep plot, difficult decisions and amzaing set piece encounters and even NPCs with powerful monologues. What do you think? Would that be something that would interest you? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Assassin's Creed as a D&D campaign
Top