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Assassin's Creed as a D&D campaign
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<blockquote data-quote="Markn" data-source="post: 5003540" data-attributes="member: 21827"><p>Fair enough. It's only a seed at this point and needs a lot of work. </p><p></p><p>Probably the biggest change that needs to be done, is that the church isn't corrupt, that is just the way it is. </p><p></p><p>Those familiar with dragonlance, should recognize a lot of similarities between the Kingpriest of DL and the 'control' that the church of Bahamut wishes to have in my concept. </p><p></p><p>In fact, in Dragonlance, Paladine is Bahamut, though SOME of the tenets may be different, it is still similar enough. Those not familiar with DL, the Kingpriest was a LG ruler that took it upon himself to "protect" the masses. At first, it was like any other kingdom. But over time, he issued edicts that severely limited peoples freedom in order to save them from corruption and have a good, just and pure land. Magic, as one such example, was banned because it was wild, chaotic, untrusted and plenty of evil people were associated with it. So, he outlawed it. He issued more and more edicts believing it was very important to do this and in his mind he had a pure and just goal. Eventually, he had tight controls on his people. This was accepted by the masses though there were always whispers of something not being right. This concept would be very good for a Points of Light setting. A large area, say a kingdom could have such a case exist and the rest of the world wouldn't know of it.</p><p></p><p>My point is, the church doesn't have to be corrupt. And removing that from the initial seed would make things more interesting - particularly because the players themselves, in the beginning will already be blind to those same concepts because Bahamut is a LG god, so then in their mind, the assassins MUST be evil. As the realization dawns on the players, that could be a key point in the campaign. </p><p></p><p>In the end, the Kingpriest even challenged the gods. A madman of that nature is no small feat to take down, what with complete military support and control and claiming he is doing the will of Bahamut to back him up. Stopping someone from challenging/killing the gods sounds pretty epic to me.</p><p></p><p>Ideas are still floating around in my head. I just think the 2 AC games have tremendous depth. Lots of little hints, hooks, very interesting characters with plenty of moral ambiguity that could make for something fantastic if done right.</p><p></p><p>BTW, welcome to the boards!</p></blockquote><p></p>
[QUOTE="Markn, post: 5003540, member: 21827"] Fair enough. It's only a seed at this point and needs a lot of work. Probably the biggest change that needs to be done, is that the church isn't corrupt, that is just the way it is. Those familiar with dragonlance, should recognize a lot of similarities between the Kingpriest of DL and the 'control' that the church of Bahamut wishes to have in my concept. In fact, in Dragonlance, Paladine is Bahamut, though SOME of the tenets may be different, it is still similar enough. Those not familiar with DL, the Kingpriest was a LG ruler that took it upon himself to "protect" the masses. At first, it was like any other kingdom. But over time, he issued edicts that severely limited peoples freedom in order to save them from corruption and have a good, just and pure land. Magic, as one such example, was banned because it was wild, chaotic, untrusted and plenty of evil people were associated with it. So, he outlawed it. He issued more and more edicts believing it was very important to do this and in his mind he had a pure and just goal. Eventually, he had tight controls on his people. This was accepted by the masses though there were always whispers of something not being right. This concept would be very good for a Points of Light setting. A large area, say a kingdom could have such a case exist and the rest of the world wouldn't know of it. My point is, the church doesn't have to be corrupt. And removing that from the initial seed would make things more interesting - particularly because the players themselves, in the beginning will already be blind to those same concepts because Bahamut is a LG god, so then in their mind, the assassins MUST be evil. As the realization dawns on the players, that could be a key point in the campaign. In the end, the Kingpriest even challenged the gods. A madman of that nature is no small feat to take down, what with complete military support and control and claiming he is doing the will of Bahamut to back him up. Stopping someone from challenging/killing the gods sounds pretty epic to me. Ideas are still floating around in my head. I just think the 2 AC games have tremendous depth. Lots of little hints, hooks, very interesting characters with plenty of moral ambiguity that could make for something fantastic if done right. BTW, welcome to the boards! [/QUOTE]
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