Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Assassins from AD&D 1E to Pathfinder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jon_Dahl" data-source="post: 5327577" data-attributes="member: 89822"><p>In different editions of (A)D&D almost all the classes have stayed pretty much the same, but assassin has been thrown around from corner to corner. Let's take a look at the history of assassins:</p><p>OD&D - I vaguely remember that some splat book had assassins, but I'm not sure...</p><p>AD&D 1E - Character class. Powerful instant kill ability, very good disguise and a bit weak skill monkey. Wide array of weapons, language skills.</p><p>AD&D 2E - Character kit. Ability to use and produce poisons and antidotes. Wide array of weapons. Also Players Option introduced an assassin.</p><p>D&D 3.5 - Prestige class. Now assassins were introduced with spell abilities, which was totally new. Poison use + save bonus vs. poison, limited skill monkey, combat abilities, hide in plain sight. Also instant kill attack was introduced after a long break, but it was weaker now since it's hard to hit high AC targets.</p><p>Pathfinder - Otherwise the same as 3.5, but some radical changes: No spells. Stealth-abilities were increased. Also the death attack was given several new uses.</p><p>4E - This one I don't know.</p><p></p><p>In my opinion after AD&D 1E the role of assassin has gone down. In 1E assassins were solely concentrated on stealth and one-strike-one-kill attacks. After that I feel that assassins have gone on a bit wrong direction, such as excelling in toe-to-toe-combat.</p><p></p><p>In my opinion, assassin should be like this:</p><p><strong>Ability to stay unnoticed:</strong></p><p>- I feel that this has been largely ignored since 1E. It was hard to see through 1E Disguise-ability through mundane ways, but in 3.5 there are so many spells and magical items to spot the assassin, and even normal spot check can simply reveal the assassin. The first priority should be to have as many skills as possible to hide from detection without the use of magical items, which can be detected as easily as the assassin himself.</p><p><strong>One simple instant kill attack</strong></p><p>- This was well done in 1E and 3.5E. One kill shot, nothing fancy. Of course the additional abilities of Pathfinder are nice, but different things should be addressed. </p><p><strong>Poison mastery</strong></p><p>- This was smart in 2E, but in other versions it's somewhat weak. Ok, so they can not poison themselves while applying the poison in blade... Well that is nice, but assassins should stand out as the masters of poison. Not simply have a protection against fumbles.</p><p></p><p>My opinion when it comes to newest members of assassin family, 3.5 and Pathfinder:</p><p>They should have vast protection against detection, both normal and magical. They should have better disguise skills than average roque. Also Will saves should be priority, not dex saves. Assassins and poisons have been largely ignored. Spells are a bad for the flavor, so this is why I prefer Pathfinder's assassins.</p><p></p><p>So assassination has decades of history in D&D, but have it gotten better or worse? Most importantly, have they gotten it right?</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 5327577, member: 89822"] In different editions of (A)D&D almost all the classes have stayed pretty much the same, but assassin has been thrown around from corner to corner. Let's take a look at the history of assassins: OD&D - I vaguely remember that some splat book had assassins, but I'm not sure... AD&D 1E - Character class. Powerful instant kill ability, very good disguise and a bit weak skill monkey. Wide array of weapons, language skills. AD&D 2E - Character kit. Ability to use and produce poisons and antidotes. Wide array of weapons. Also Players Option introduced an assassin. D&D 3.5 - Prestige class. Now assassins were introduced with spell abilities, which was totally new. Poison use + save bonus vs. poison, limited skill monkey, combat abilities, hide in plain sight. Also instant kill attack was introduced after a long break, but it was weaker now since it's hard to hit high AC targets. Pathfinder - Otherwise the same as 3.5, but some radical changes: No spells. Stealth-abilities were increased. Also the death attack was given several new uses. 4E - This one I don't know. In my opinion after AD&D 1E the role of assassin has gone down. In 1E assassins were solely concentrated on stealth and one-strike-one-kill attacks. After that I feel that assassins have gone on a bit wrong direction, such as excelling in toe-to-toe-combat. In my opinion, assassin should be like this: [B]Ability to stay unnoticed:[/B] - I feel that this has been largely ignored since 1E. It was hard to see through 1E Disguise-ability through mundane ways, but in 3.5 there are so many spells and magical items to spot the assassin, and even normal spot check can simply reveal the assassin. The first priority should be to have as many skills as possible to hide from detection without the use of magical items, which can be detected as easily as the assassin himself. [B]One simple instant kill attack[/B] - This was well done in 1E and 3.5E. One kill shot, nothing fancy. Of course the additional abilities of Pathfinder are nice, but different things should be addressed. [B]Poison mastery[/B] - This was smart in 2E, but in other versions it's somewhat weak. Ok, so they can not poison themselves while applying the poison in blade... Well that is nice, but assassins should stand out as the masters of poison. Not simply have a protection against fumbles. My opinion when it comes to newest members of assassin family, 3.5 and Pathfinder: They should have vast protection against detection, both normal and magical. They should have better disguise skills than average roque. Also Will saves should be priority, not dex saves. Assassins and poisons have been largely ignored. Spells are a bad for the flavor, so this is why I prefer Pathfinder's assassins. So assassination has decades of history in D&D, but have it gotten better or worse? Most importantly, have they gotten it right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Assassins from AD&D 1E to Pathfinder
Top