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Assassin's Home Precautions
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<blockquote data-quote="Sejs" data-source="post: 1363883" data-attributes="member: 4910"><p>Step one: you don't **** where you eat. Have potential jobs screened thru an ally who gets a percentage for performing his services. Don't perform work in the area in which you live. Have several safehouses established around the city that are maintained under false names. Have each safehouse stocked with the bare minimums - disposable weapons, disguise kit, healer's kit and/or a couple healing potions, spare clothes, a little food that keeps well. Everything but the food and clothes should be concealed under the floor boards under a dresser or the bed, in the chimney behind a brick, or something similar. The only loose boards where you stash stuff should be under furnature instead of out in the open where someone can just stumble across it.</p><p></p><p>Each safehouse should be totally and completely disposable if it's compromised. If it gets made, you just abandon it and never look back. Possibly have your associate set up the safehouse so if it's raided and the items examined magically, he's the one that shows up as the last owner, not you.</p><p></p><p></p><p>For your actual residence, it should appear totally innocuous. Just like a normal, everyday person that performs whatever your public identity is, does. Make your protections invisible - the one window into where you sleep just happens to not open due to reinforcements in the wood settings. Neither the window or the door have direct line of sight to the bed or dressing area, but you have mirrors that let you see either. Have a trapdoor to a crawl space (or just the normal crawl space under a house) under the bed. The bed should rest directly on the floor. If you need to escape from the bedroom you can go to the bed, lift it up, open the trapdoor, rest the matress on the door and lower the bed down as you close the hatch. That way your means of exit isn't immediatly obvious to someone examining the room. </p><p></p><p>Keep a guard animal, the yappier and less threatening the better. The idea being, if someone gets into your home - leave. </p><p></p><p>Keep your working equipment buried in a box probably in the crawl space under the house, or under the shed if the place has a yard. The only assassin-y things I'd say to keep in the house would be things like knives (they look like they belong), a cudgel (common enough item), a garrote (aka a necklace with a pendant on it), a sock full of coppers as a sap (if you feel like taking someone alive for whatever reason), and for the (probably) one magic item - a wand of obscuring mist. Probably concealed as a back scratcher or the like. If you need to you can poof out a cloud and .. as you know where everything is, take care of the situation.</p><p></p><p>Other protections should be rather mundane - good locks. Restricted access via doors, windows, etc. Squeaky boards on both sides of every door. Curtains that you have normally tied back that you can drape across a doorway. Deadbolts on internal doors.</p></blockquote><p></p>
[QUOTE="Sejs, post: 1363883, member: 4910"] Step one: you don't **** where you eat. Have potential jobs screened thru an ally who gets a percentage for performing his services. Don't perform work in the area in which you live. Have several safehouses established around the city that are maintained under false names. Have each safehouse stocked with the bare minimums - disposable weapons, disguise kit, healer's kit and/or a couple healing potions, spare clothes, a little food that keeps well. Everything but the food and clothes should be concealed under the floor boards under a dresser or the bed, in the chimney behind a brick, or something similar. The only loose boards where you stash stuff should be under furnature instead of out in the open where someone can just stumble across it. Each safehouse should be totally and completely disposable if it's compromised. If it gets made, you just abandon it and never look back. Possibly have your associate set up the safehouse so if it's raided and the items examined magically, he's the one that shows up as the last owner, not you. For your actual residence, it should appear totally innocuous. Just like a normal, everyday person that performs whatever your public identity is, does. Make your protections invisible - the one window into where you sleep just happens to not open due to reinforcements in the wood settings. Neither the window or the door have direct line of sight to the bed or dressing area, but you have mirrors that let you see either. Have a trapdoor to a crawl space (or just the normal crawl space under a house) under the bed. The bed should rest directly on the floor. If you need to escape from the bedroom you can go to the bed, lift it up, open the trapdoor, rest the matress on the door and lower the bed down as you close the hatch. That way your means of exit isn't immediatly obvious to someone examining the room. Keep a guard animal, the yappier and less threatening the better. The idea being, if someone gets into your home - leave. Keep your working equipment buried in a box probably in the crawl space under the house, or under the shed if the place has a yard. The only assassin-y things I'd say to keep in the house would be things like knives (they look like they belong), a cudgel (common enough item), a garrote (aka a necklace with a pendant on it), a sock full of coppers as a sap (if you feel like taking someone alive for whatever reason), and for the (probably) one magic item - a wand of obscuring mist. Probably concealed as a back scratcher or the like. If you need to you can poof out a cloud and .. as you know where everything is, take care of the situation. Other protections should be rather mundane - good locks. Restricted access via doors, windows, etc. Squeaky boards on both sides of every door. Curtains that you have normally tied back that you can drape across a doorway. Deadbolts on internal doors. [/QUOTE]
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