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General Tabletop Discussion
*Pathfinder & Starfinder
Assassins: Is Neutral okay?
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5990144" data-attributes="member: 73201"><p>I'm playing devil's advocate for the most part here. It's true and I completely agree with you [MENTION=50895]gamerprinter[/MENTION] that stuff like this should be handled in game and that people people involved should have fun. My reasoning behind the dictionary references was to point out that if you go by how the three actions (killing, assassinating, and murdering) are defined, they are all pretty much the same in the end. The question posed in the thread was if an assassin could be neutral because according to the prestige class it was labeled as evil, but if you define the act of assassinating to be evil you need to include killing and murder to that list, which would make every character class susceptible to label of being "evil" at some point in their adventuring careers. </p><p></p><p>I'd actually counter-argue with you a bit on the failed attempt to kill someone by the assassin. Again playing devil's advocate I pose this to you: Perhaps the attempt was to sicken or weaken someone so that their opponent (political or other reason) could oust them while they were too sick to fight back. I'd claim that the assassin actually performed perfectly in this situation using his particular skill-set to sneak in, poison someone to near death, and escape w/o being noticed. This didn't result in the death of anyone and he effectively removed them from the game albeit only for a short while. Is this evil? If so, how is it different from knocking someone out, locking them up and treating them humanely until they can't do anything about a situation which they would have been critical to stopping?</p><p></p><p>Sure the absolute definition of the assassin is to stalk, plan, and kill his/her target, but not all the time is it the case especially in a campaign where they are part of a party and you can't take too much time to role-play out the specifics of assassination missions, but rather the player likes the flavor and the skills that an assassin has over a vanilla rogue.</p><p></p><p>This game is full of grey areas, so in the end it is really up to the players and their GM to decide on what is acceptable at their table. I just find this an interesting discussion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5990144, member: 73201"] I'm playing devil's advocate for the most part here. It's true and I completely agree with you [MENTION=50895]gamerprinter[/MENTION] that stuff like this should be handled in game and that people people involved should have fun. My reasoning behind the dictionary references was to point out that if you go by how the three actions (killing, assassinating, and murdering) are defined, they are all pretty much the same in the end. The question posed in the thread was if an assassin could be neutral because according to the prestige class it was labeled as evil, but if you define the act of assassinating to be evil you need to include killing and murder to that list, which would make every character class susceptible to label of being "evil" at some point in their adventuring careers. I'd actually counter-argue with you a bit on the failed attempt to kill someone by the assassin. Again playing devil's advocate I pose this to you: Perhaps the attempt was to sicken or weaken someone so that their opponent (political or other reason) could oust them while they were too sick to fight back. I'd claim that the assassin actually performed perfectly in this situation using his particular skill-set to sneak in, poison someone to near death, and escape w/o being noticed. This didn't result in the death of anyone and he effectively removed them from the game albeit only for a short while. Is this evil? If so, how is it different from knocking someone out, locking them up and treating them humanely until they can't do anything about a situation which they would have been critical to stopping? Sure the absolute definition of the assassin is to stalk, plan, and kill his/her target, but not all the time is it the case especially in a campaign where they are part of a party and you can't take too much time to role-play out the specifics of assassination missions, but rather the player likes the flavor and the skills that an assassin has over a vanilla rogue. This game is full of grey areas, so in the end it is really up to the players and their GM to decide on what is acceptable at their table. I just find this an interesting discussion :) [/QUOTE]
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