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*TTRPGs General
Assassins: Just Plain Evil or Misunderstood?
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<blockquote data-quote="Mr. Kaze" data-source="post: 1591701" data-attributes="member: 8848"><p>"No, a psychopath kills people for no reason. I kill people for money. That didn't come out right." -- Martin Blank, <em>Grosse Point Blank</em></p><p></p><p>Assassins who just take jobs are certainly evil in the "I care more about my personal ends more than any moral standard I might pretend to have" kind of way. And if you have an assassins' guild that assigns the initiates somebody to kill for no reason but to join the assassins as far as the PC knows, then the PC is necessarily evil as described above. (If it's a strict guild system, then assassins may be necessarily lawful, otherwise they may be necessarily non-lawful. Your call and your definition of lawful, too.)</p><p></p><p>However, Rule 0 says that you don't have to have an assassins' guild imposing all of this -- and if your PCs can level up while on the road, it probably doesn't make sense to have an assassins' guild dishing up class levels. So what I would do is this: Character can become an unguilded assassin of N, CN, NE or CE alignment with all class features except the poison use. If they join the guild by taking a guild assignment, they get taught how to use poison. And if the guild catches them doing freelance work, good luck to 'em.</p><p></p><p>::Kaze</p></blockquote><p></p>
[QUOTE="Mr. Kaze, post: 1591701, member: 8848"] "No, a psychopath kills people for no reason. I kill people for money. That didn't come out right." -- Martin Blank, [i]Grosse Point Blank[/i] Assassins who just take jobs are certainly evil in the "I care more about my personal ends more than any moral standard I might pretend to have" kind of way. And if you have an assassins' guild that assigns the initiates somebody to kill for no reason but to join the assassins as far as the PC knows, then the PC is necessarily evil as described above. (If it's a strict guild system, then assassins may be necessarily lawful, otherwise they may be necessarily non-lawful. Your call and your definition of lawful, too.) However, Rule 0 says that you don't have to have an assassins' guild imposing all of this -- and if your PCs can level up while on the road, it probably doesn't make sense to have an assassins' guild dishing up class levels. So what I would do is this: Character can become an unguilded assassin of N, CN, NE or CE alignment with all class features except the poison use. If they join the guild by taking a guild assignment, they get taught how to use poison. And if the guild catches them doing freelance work, good luck to 'em. ::Kaze [/QUOTE]
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