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<blockquote data-quote="MNblockhead" data-source="post: 8124114" data-attributes="member: 6796661"><p>With all my players I try to give them options to build a network if they are into that. That can include patrons, handlers, informants, fences, safe houses, supporters, fellow believers, etc. </p><p></p><p>Mechanically I use one or more of the following:</p><p></p><p>* existing or custom backgrounds that have back ground features for this. Folk Hero comes to mind, but I like working with players to come up with custom backgrounds as well. </p><p></p><p>* Factions/Reputation/Infamy. Drawing from the DMG but heavily modified with an "organization dice" mechanic from an ENWorld article</p><p></p><p>* Matt Coleville's <em>Strongholds and Followers </em>book</p><p></p><p>* <em>Xanathar's Guide to Everythings </em>downtime rules</p><p></p><p>The Rogue in the party for my main campain is a member of the Underguild (from the Lost Lands setting), but also has perks with a number of other organizations that he's earned through good reputation (as well as some enemies he's earned through infamy). He also owns a tavern that gives him some benefits when collecting intel.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8124114, member: 6796661"] With all my players I try to give them options to build a network if they are into that. That can include patrons, handlers, informants, fences, safe houses, supporters, fellow believers, etc. Mechanically I use one or more of the following: * existing or custom backgrounds that have back ground features for this. Folk Hero comes to mind, but I like working with players to come up with custom backgrounds as well. * Factions/Reputation/Infamy. Drawing from the DMG but heavily modified with an "organization dice" mechanic from an ENWorld article * Matt Coleville's [I]Strongholds and Followers [/I]book * [I]Xanathar's Guide to Everythings [/I]downtime rules The Rogue in the party for my main campain is a member of the Underguild (from the Lost Lands setting), but also has perks with a number of other organizations that he's earned through good reputation (as well as some enemies he's earned through infamy). He also owns a tavern that gives him some benefits when collecting intel. [/QUOTE]
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