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<blockquote data-quote="Oofta" data-source="post: 8124535" data-attributes="member: 6801845"><p>BTW, it's not that I think the idea itself is that cumbersome, it's just that I'm not sure how you would balance it out. Why should one PC get Super Awesome Additional Benefit(tm) when no other PC does? But if everyone has SAABs, where does it end and when does it become more of a game of managing a team than individual play?</p><p></p><p>It's cool if a PC has their own side thing and contacts, it's another thing to give them personal retainers. I think the former should be handled through PC's actions and in game, the latter I have had bad experiences with.</p><p></p><p>My wife ran a game where a player insisted that because they had the noble background that they had a valet and squire that were not only their personal servants but also leveled up with them, went adventuring with us, did small side quests. It ended up being distracting for the rest of the group because he would so dominate play.</p><p></p><p>Part of it was that the guy was kind of a prima donna, but part of it was just that he could do more than anyone else in the group. It felt like an unfair advantage that we eventually put the kibosh on.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8124535, member: 6801845"] BTW, it's not that I think the idea itself is that cumbersome, it's just that I'm not sure how you would balance it out. Why should one PC get Super Awesome Additional Benefit(tm) when no other PC does? But if everyone has SAABs, where does it end and when does it become more of a game of managing a team than individual play? It's cool if a PC has their own side thing and contacts, it's another thing to give them personal retainers. I think the former should be handled through PC's actions and in game, the latter I have had bad experiences with. My wife ran a game where a player insisted that because they had the noble background that they had a valet and squire that were not only their personal servants but also leveled up with them, went adventuring with us, did small side quests. It ended up being distracting for the rest of the group because he would so dominate play. Part of it was that the guy was kind of a prima donna, but part of it was just that he could do more than anyone else in the group. It felt like an unfair advantage that we eventually put the kibosh on. [/QUOTE]
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