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Community
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Assault on Pandemonium - Looking for Epic Spell
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<blockquote data-quote="andargor" data-source="post: 2097118" data-attributes="member: 7231"><p>We are curently playing the Rod of Seven Parts, and our party level is around 24.</p><p></p><p>Our group is considering an assault on Pandemonium and the Citadel of Chaos with an army of perhaps 10,000-25,000 soldiers (perhaps more, we don't know yet). We don't hope to defeat the hordes of spider-demons we will encounter, the army being there as a diversion to allow our group to enter the Citadel of Chaos by subterfuge and retrieve the last piece of the Rod from the clutches of the Queen of Chaos.</p><p></p><p>Epic, no?</p><p></p><p>Our problem is twofold:</p><p></p><p>- How to transport the army to Pandemonium?</p><p>- How to protect them from the plane's effects?</p><p></p><p>I'm looking for a spell with a Spellcraft DC of 44 or less. Why 44? Because we use my epic spellcasting variant, and this equates to an 11th level spell. That's what I'm looking for.</p><p></p><p>This spell ideally would not have an XP cost to cast, nor backlash damage. However, we will have access to other high-level or epic casters to help us, so they can contribute spell slots in a ritual.</p><p></p><p>What am I envisioning is a <em>gate</em>-like spell with a large opening, say 100 ft. wide, that would last several hours, or days. The gateway could be unidirectional. This is actually a plus, since it prevents anything from crossing back to the Prime... And of course, the troops using the gateway would be protected (a.k.a <em>avoid planar effects</em> or <em>planar tolerance</em> that lasts a few days)</p><p></p><p>Any suggestions?</p><p></p><p>Andargor</p></blockquote><p></p>
[QUOTE="andargor, post: 2097118, member: 7231"] We are curently playing the Rod of Seven Parts, and our party level is around 24. Our group is considering an assault on Pandemonium and the Citadel of Chaos with an army of perhaps 10,000-25,000 soldiers (perhaps more, we don't know yet). We don't hope to defeat the hordes of spider-demons we will encounter, the army being there as a diversion to allow our group to enter the Citadel of Chaos by subterfuge and retrieve the last piece of the Rod from the clutches of the Queen of Chaos. Epic, no? Our problem is twofold: - How to transport the army to Pandemonium? - How to protect them from the plane's effects? I'm looking for a spell with a Spellcraft DC of 44 or less. Why 44? Because we use my epic spellcasting variant, and this equates to an 11th level spell. That's what I'm looking for. This spell ideally would not have an XP cost to cast, nor backlash damage. However, we will have access to other high-level or epic casters to help us, so they can contribute spell slots in a ritual. What am I envisioning is a [i]gate[/i]-like spell with a large opening, say 100 ft. wide, that would last several hours, or days. The gateway could be unidirectional. This is actually a plus, since it prevents anything from crossing back to the Prime... And of course, the troops using the gateway would be protected (a.k.a [i]avoid planar effects[/i] or [i]planar tolerance[/i] that lasts a few days) Any suggestions? Andargor [/QUOTE]
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