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Assault on Pandemonium - Looking for Epic Spell
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<blockquote data-quote="andargor" data-source="post: 2098527" data-attributes="member: 7231"><p>That's interesting. A bit clunky but interesting. We should have a bunch of clerics able to cast 9th level spells, so it could be in parallel.</p><p></p><p></p><p></p><p></p><p></p><p>They're not cannon fodder. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm going to speculate here, because I don't know the exact composition of the army (yet).</p><p></p><p>The army is to be provided by the Triad, a lawful good organization headed by paladins, clerics and monks. From what I know, it's a professional army. So no commoners or simple warriors. At the least, the bulk of the army is made up of fighters. I fully expect a couple of thousand "elite" troops which are composed of mid-level paladins, clerics and monks. Their commanders are probably in the teens, and the generals epic or close to it. Other than the clerics, there is support from a contingent of wizards and sorcerers. Their composition is unknown, but we've encountered a couple that seem epic.</p><p></p><p>The bulk of the opposing forces will probably be Kakkuu spider-demons, a 4HD/CR6 beastie with a few nasty surprises. Their bosses are a mix of the higher level spider-demons, but I assume most will be in the Citadel guarding the Queen of Chaos and the last piece of the Rod (my group's main targets) with just a few to direct the hordes in the field.</p><p></p><p>So we want to establish a well-protected bridgehead on the plane and engage the enemy there, to attract attention, while we infiltrate the Citadel. We've been using <em>discern location</em> to verify the location of the last piece of the Rod, and will continue to do so up until the assault to ensure it is still there. Currently, the protection envisaged are a mix of <em>dimension lock</em> (since spider-demons can <em>greater teleport</em> at will) and <em>zone of law</em> (which is an epic spell I've developed, a mix of <em>dictum</em> and <em>magic circle against chaos</em>), plus of course whatever the clerics and paladins in the vanguard can set up.</p><p></p><p>On a side note, since there will be a large pool of paladins and clerics, they can participate in a ritual spell.</p><p></p><p>Andargor</p></blockquote><p></p>
[QUOTE="andargor, post: 2098527, member: 7231"] That's interesting. A bit clunky but interesting. We should have a bunch of clerics able to cast 9th level spells, so it could be in parallel. They're not cannon fodder. :) I'm going to speculate here, because I don't know the exact composition of the army (yet). The army is to be provided by the Triad, a lawful good organization headed by paladins, clerics and monks. From what I know, it's a professional army. So no commoners or simple warriors. At the least, the bulk of the army is made up of fighters. I fully expect a couple of thousand "elite" troops which are composed of mid-level paladins, clerics and monks. Their commanders are probably in the teens, and the generals epic or close to it. Other than the clerics, there is support from a contingent of wizards and sorcerers. Their composition is unknown, but we've encountered a couple that seem epic. The bulk of the opposing forces will probably be Kakkuu spider-demons, a 4HD/CR6 beastie with a few nasty surprises. Their bosses are a mix of the higher level spider-demons, but I assume most will be in the Citadel guarding the Queen of Chaos and the last piece of the Rod (my group's main targets) with just a few to direct the hordes in the field. So we want to establish a well-protected bridgehead on the plane and engage the enemy there, to attract attention, while we infiltrate the Citadel. We've been using [i]discern location[/i] to verify the location of the last piece of the Rod, and will continue to do so up until the assault to ensure it is still there. Currently, the protection envisaged are a mix of [i]dimension lock[/i] (since spider-demons can [i]greater teleport[/i] at will) and [i]zone of law[/i] (which is an epic spell I've developed, a mix of [i]dictum[/i] and [i]magic circle against chaos[/i]), plus of course whatever the clerics and paladins in the vanguard can set up. On a side note, since there will be a large pool of paladins and clerics, they can participate in a ritual spell. Andargor [/QUOTE]
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