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Assault on Raven's Ruin
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<blockquote data-quote="D.Shaffer" data-source="post: 3165971" data-attributes="member: 8918"><p>Heck, I'm game.</p><p></p><p>I always wanted to toy around with the warmage, so here's a Dwarven take on it. Combines the old 'Dwarven Explosives fanatic' stereotype with a bit of a new take. It's complete, barring wanted changes. The only question I have is if you're allowing the alt. class features from PHII, if so I'd like to take his extra spell known using that class option. Also, I'm assuming we're going to min. amount for 5th level for XP, but I know some DMs like making it a bit more for Crafting purposes. He should probably have a few alchemical goodies, but I didnt know if you would allow self crafted items.</p><p></p><p></p><p>[sblock][code]</p><p>[B]Name:[/B] Gimgour Firehand</p><p>[B]Class:[/B] Warmage 4 / Fighter 1 </p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] LN</p><p></p><p>[B]Str:[/B] 12 +1 (04p.) [B]Level:[/B] 5 [B]XP[/B]: ?</p><p>[B]Dex:[/B] 14 +2 (06p.) [B]BAB:[/B] +3 [B]HP:[/B] 36</p><p>[B]Con:[/B] 16 +3 (06p.) [B]Grapple:[/B] +X [B]Init:[/B] +2 </p><p>[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 20' </p><p>[B]Wis:[/B] 08 -1 (00p.) </p><p>[B]Cha:[/B] 15 +2 (10p.) [B]ACP:[/B] -3 [B]Spell Fail %:[/B] 0%</p><p></p><p>[B] Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +6 +2 +2 +0 +0 +0 20</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 18</p><p></p><p>[B] Total Base Mod Misc[/B]</p><p>[B]Fort:[/B] +6 +3 +3 --</p><p>[B]Ref:[/B] +3 +1 +2 --</p><p>[B]Will:[/B] +3 +4 -1 --</p><p>[B]Notes:[/B]+2 Racial vs Poison, +2 Racial vs Spells and Spell-like effects</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>Crossbow, +1 Great +6 2d8+1 18-20/x2 120 ft</p><p>Waraxe, +1 Dwarven +5 1d10+2 20/x3 --- ft</p><p>Morningstar, MW Silver +5 1d8+0 20/x2 --- ft</p><p>[B]Notes:[/B]+1 to hit Orcs & Goblinoids</p><p></p><p>[B]Languages:[/B] Common, Dwarf, Orc, Goblin</p><p></p><p>[B]Abilities:[/B] Darkvision 60', Stonecutting, Stability, +4 Dodge to AC vs Giants, +2 </p><p>Racial bonus to Appraise and Craft checks related to stone and metal, Weapon </p><p>Familiarity (Dwarven Waraxe, Urgosh), Armored Mage (Medium)</p><p></p><p>[B]Feats: [/B] Battle Caster, Exotic Weapon Proficiency (Crossbow, Great), </p><p>Rapid Reload</p><p></p><p>[B]Spell Slots[/B] (Save DC 12 + spell level): 0 - 6; 1st - 7; 2nd - 4;</p><p>[B]Spells Known[/B] All Warmage spells + 1: Detect Magic</p><p>[B]Spell Notes[/B] +2 Damage to spells</p><p></p><p></p><p>[B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 8/4</p><p>[B]Skills Total Ranks Mod Misc[/B]</p><p>Concentration +11 7 +3 --</p><p>Craft (Alchemy) +9 7 +2 -- </p><p>Intimidate +9 7 +2 --</p><p>Knowledge (History) +10 7 +2 --</p><p>Profession (Brewer) +1 2 -1 --</p><p>[b]Notes:[/b] </p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Breastplate, +1 1350gp 30.0 lb</p><p>Buckler, +1 Mithral 2015gp 2.5 lb</p><p>MorningStar, MW Silver 398gp 6.0 lb</p><p>Crossbow, +1 Great 2450gp 14.0 lb</p><p>Waraxe, +1 Dwarven 2330gp 8.0 lb</p><p>Bolts, Cold Iron (20) 4gp 2.0 lb</p><p>Bolts, Silver (10) 20gp 1.0 lb</p><p>Potion, Cure Mod Wounds 400gp 0.0 lb</p><p>Backpack 2gp 2.0 lb</p><p>Bedroll 1sp 5.0 lb</p><p>Flint and Steel 1gp 0.0 lb</p><p>Mug 2cp 1.0 lb</p><p>Pouch, Belt 1gp 0.5 lb</p><p>Rations x 5 25sp 5.0 lb</p><p>Waterskin 1gp 4.0 lb</p><p>Whetstone 2cp 0.0 lb</p><p>Spell Component Pouch 5go 2.0 lb</p><p>[B]Total Weight:[/B]84.0lb [B]Money:[/B] 23gp 3sp 6cp</p><p></p><p>[B] Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 1-43 44-86 87-130 260 650</p><p></p><p>[B]Age:[/B] 60 years</p><p>[B]Height:[/B] 4'2"</p><p>[B]Weight:[/B] 170 lb</p><p>[B]Eyes:[/B] Ice Blue</p><p>[B]Hair:[/B] Red</p><p>[B]Skin:[/B] Ruddy</p><p>[/CODE]</p><p></p><p><strong>Appearance:</strong> Gimgour, to all intents and purposes, looks like your average fighting dwarf. He wears a metallic breastplate over a homespun, brown blouse and breeches, with </p><p>iron tipped boots. His great crossbow is hung across his back using a shoulder strap for </p><p>quick access, and his waraxe and morningstar are hung on his hip. In the small of his </p><p>back is a quiver that holds bolts for his crossbow, with two different fletching styles </p><p>distinguishing them. A buckler with his clan emblem (an orc skull with a flaming fist </p><p>punched through it) is strapped on his left arm. His beard and hair has been oiled and </p><p>shaped into elegant curls. The only hints to his magical nature is a series of belt </p><p>pounches holding various components.</p><p></p><p><strong>Personality:</strong> Grimgour loves magic in its destructive forms. Unless it burns, </p><p>sizzles, booms, or makes loud explosions, it's not 'real' magic to him. He engages in </p><p>battle with a manic glee, giggling while happily laying the area to waste with the </p><p>biggest, loudest spells he has access too. While he maintains enough self control to keep </p><p>from hurting his friends and companions, the surrounding scenery is never so lucky. The </p><p>only thing that matches his glee with spells is his oversized crossbow which he has named </p><p>'Bertha', and he will often open up combat with a volley before letting fly with magic. </p><p>When not in combat, he remains a friendly individual, and is quite happy to share in war </p><p>stories, military history, practical applications of magic, and his latest </p><p>experiments in alchemy. During his off hours, he is toying with making custom alchemical </p><p>based payloads for 'Bertha' and is trying to save up enough money to get his crossbow more </p><p>powerful enchantments.</p><p></p><p><strong>Background:</strong> Grimgour was born into the Firefist clan, the youngest son of a brewery </p><p>couple. While he liked the family trade, he was fascinated by arcane magic, or more </p><p>accurately, by its many ways to make things explode spectacularly. While arcane magic is </p><p>generally frowned upon in Dwarf culture, there was no denying that certain applications </p><p>were considered useful for military purposes. That this included many of those 'Explode </p><p>Spectacularly' abilities suited him just fine. His parents, glad to have their son's </p><p>pyrotechnic tendencies usefully channeled, were more then happy to ship him off to the </p><p>Warmage academy when he was of age. There, he learned practical spellcasting for </p><p>military applications, weapons training, as well as various alchemical procedures. During </p><p>his early years of service after graduation, his service reports gave him glowing </p><p>commendations on his skill, bravery, and loyalty. Unfortunately, they also </p><p>were filled with words such as 'Overkill', 'A bit to enthusiastic', and 'Get that lunatic </p><p>away from here before he accidentally blows up ANOTHER warehouse.' Needless to say, his </p><p>military career did not last long. He currently works as a mercenary/adventurer, making money as he can to finance his experiments and 'Bertha's upgrades.[/sblock]</p><p></p><p>EDIT: Added Eclectic Learning spell to spell list. Went for something nice and utilitarian.</p></blockquote><p></p>
[QUOTE="D.Shaffer, post: 3165971, member: 8918"] Heck, I'm game. I always wanted to toy around with the warmage, so here's a Dwarven take on it. Combines the old 'Dwarven Explosives fanatic' stereotype with a bit of a new take. It's complete, barring wanted changes. The only question I have is if you're allowing the alt. class features from PHII, if so I'd like to take his extra spell known using that class option. Also, I'm assuming we're going to min. amount for 5th level for XP, but I know some DMs like making it a bit more for Crafting purposes. He should probably have a few alchemical goodies, but I didnt know if you would allow self crafted items. [sblock][code] [B]Name:[/B] Gimgour Firehand [B]Class:[/B] Warmage 4 / Fighter 1 [B]Race:[/B] Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] LN [B]Str:[/B] 12 +1 (04p.) [B]Level:[/B] 5 [B]XP[/B]: ? [B]Dex:[/B] 14 +2 (06p.) [B]BAB:[/B] +3 [B]HP:[/B] 36 [B]Con:[/B] 16 +3 (06p.) [B]Grapple:[/B] +X [B]Init:[/B] +2 [B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 20' [B]Wis:[/B] 08 -1 (00p.) [B]Cha:[/B] 15 +2 (10p.) [B]ACP:[/B] -3 [B]Spell Fail %:[/B] 0% [B] Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +6 +2 +2 +0 +0 +0 20 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 18 [B] Total Base Mod Misc[/B] [B]Fort:[/B] +6 +3 +3 -- [B]Ref:[/B] +3 +1 +2 -- [B]Will:[/B] +3 +4 -1 -- [B]Notes:[/B]+2 Racial vs Poison, +2 Racial vs Spells and Spell-like effects [B]Weapon Attack Damage Critical Range[/B] Crossbow, +1 Great +6 2d8+1 18-20/x2 120 ft Waraxe, +1 Dwarven +5 1d10+2 20/x3 --- ft Morningstar, MW Silver +5 1d8+0 20/x2 --- ft [B]Notes:[/B]+1 to hit Orcs & Goblinoids [B]Languages:[/B] Common, Dwarf, Orc, Goblin [B]Abilities:[/B] Darkvision 60', Stonecutting, Stability, +4 Dodge to AC vs Giants, +2 Racial bonus to Appraise and Craft checks related to stone and metal, Weapon Familiarity (Dwarven Waraxe, Urgosh), Armored Mage (Medium) [B]Feats: [/B] Battle Caster, Exotic Weapon Proficiency (Crossbow, Great), Rapid Reload [B]Spell Slots[/B] (Save DC 12 + spell level): 0 - 6; 1st - 7; 2nd - 4; [B]Spells Known[/B] All Warmage spells + 1: Detect Magic [B]Spell Notes[/B] +2 Damage to spells [B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 8/4 [B]Skills Total Ranks Mod Misc[/B] Concentration +11 7 +3 -- Craft (Alchemy) +9 7 +2 -- Intimidate +9 7 +2 -- Knowledge (History) +10 7 +2 -- Profession (Brewer) +1 2 -1 -- [b]Notes:[/b] [B]Equipment: Cost Weight[/B] Breastplate, +1 1350gp 30.0 lb Buckler, +1 Mithral 2015gp 2.5 lb MorningStar, MW Silver 398gp 6.0 lb Crossbow, +1 Great 2450gp 14.0 lb Waraxe, +1 Dwarven 2330gp 8.0 lb Bolts, Cold Iron (20) 4gp 2.0 lb Bolts, Silver (10) 20gp 1.0 lb Potion, Cure Mod Wounds 400gp 0.0 lb Backpack 2gp 2.0 lb Bedroll 1sp 5.0 lb Flint and Steel 1gp 0.0 lb Mug 2cp 1.0 lb Pouch, Belt 1gp 0.5 lb Rations x 5 25sp 5.0 lb Waterskin 1gp 4.0 lb Whetstone 2cp 0.0 lb Spell Component Pouch 5go 2.0 lb [B]Total Weight:[/B]84.0lb [B]Money:[/B] 23gp 3sp 6cp [B] Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 1-43 44-86 87-130 260 650 [B]Age:[/B] 60 years [B]Height:[/B] 4'2" [B]Weight:[/B] 170 lb [B]Eyes:[/B] Ice Blue [B]Hair:[/B] Red [B]Skin:[/B] Ruddy [/CODE] [B]Appearance:[/B] Gimgour, to all intents and purposes, looks like your average fighting dwarf. He wears a metallic breastplate over a homespun, brown blouse and breeches, with iron tipped boots. His great crossbow is hung across his back using a shoulder strap for quick access, and his waraxe and morningstar are hung on his hip. In the small of his back is a quiver that holds bolts for his crossbow, with two different fletching styles distinguishing them. A buckler with his clan emblem (an orc skull with a flaming fist punched through it) is strapped on his left arm. His beard and hair has been oiled and shaped into elegant curls. The only hints to his magical nature is a series of belt pounches holding various components. [B]Personality:[/B] Grimgour loves magic in its destructive forms. Unless it burns, sizzles, booms, or makes loud explosions, it's not 'real' magic to him. He engages in battle with a manic glee, giggling while happily laying the area to waste with the biggest, loudest spells he has access too. While he maintains enough self control to keep from hurting his friends and companions, the surrounding scenery is never so lucky. The only thing that matches his glee with spells is his oversized crossbow which he has named 'Bertha', and he will often open up combat with a volley before letting fly with magic. When not in combat, he remains a friendly individual, and is quite happy to share in war stories, military history, practical applications of magic, and his latest experiments in alchemy. During his off hours, he is toying with making custom alchemical based payloads for 'Bertha' and is trying to save up enough money to get his crossbow more powerful enchantments. [B]Background:[/B] Grimgour was born into the Firefist clan, the youngest son of a brewery couple. While he liked the family trade, he was fascinated by arcane magic, or more accurately, by its many ways to make things explode spectacularly. While arcane magic is generally frowned upon in Dwarf culture, there was no denying that certain applications were considered useful for military purposes. That this included many of those 'Explode Spectacularly' abilities suited him just fine. His parents, glad to have their son's pyrotechnic tendencies usefully channeled, were more then happy to ship him off to the Warmage academy when he was of age. There, he learned practical spellcasting for military applications, weapons training, as well as various alchemical procedures. During his early years of service after graduation, his service reports gave him glowing commendations on his skill, bravery, and loyalty. Unfortunately, they also were filled with words such as 'Overkill', 'A bit to enthusiastic', and 'Get that lunatic away from here before he accidentally blows up ANOTHER warehouse.' Needless to say, his military career did not last long. He currently works as a mercenary/adventurer, making money as he can to finance his experiments and 'Bertha's upgrades.[/sblock] EDIT: Added Eclectic Learning spell to spell list. Went for something nice and utilitarian. [/QUOTE]
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