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Assault on Stormbringer Castle (D&D 3.5) [OOC]
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<blockquote data-quote="hero4hire" data-source="post: 3893588" data-attributes="member: 20711"><p>still need to buy mundane equipment</p><p></p><p><strong>Jotunn Grimtusk</strong></p><p>Male Half-Orc Monk 12</p><p>Lawful Neutral</p><p><img src="http://i68.photobucket.com/albums/i31/herofhire/DnD/HalfOrc20copy.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Strength 24 (+7) [16 base, +2 race, +2 level, +2 size, +2 enhancement]</p><p>Dexterity 15 (+2) [14 base, +1 level, -2 size, +2 enhancement]</p><p>Constitution 14 (+2) </p><p>Intelligence 10 (+0) [12 base, -2 race]</p><p>Wisdom 16 (+3) [14 base, +2 enhancement]</p><p>Charisma 6 (-2) [8 base, -2 race]</p><p> Size: Large [due to spell]</p><p>Height: 12' </p><p>Weight: 2400 lb </p><p>Skin: Gray </p><p>Eyes: Light Brown </p><p>Hair: Black</p><p> </p><p>Total Hit Points: 98</p><p></p><p>Speed: 70 feet [monk] </p><p></p><p>Armor Class: 25 = 10 [base] +2 [dexterity] +3 [wisdom] +2 [monk level] +1 [monk belt] +1 [natural] +2 [deflection] +2 [armor] +2 [shield] +1 [insight] -1 [size]</p><p></p><p>Touch AC: 20 (22 vs incorporeal)</p><p>Flat-footed: 23</p><p>Initiative modifier: +2 = +2 [dexterity] </p><p>Fortitude save: +10 = 8 [base] +2 [constitution] </p><p>Reflex save: +10 = 8 [base] +2 [dexterity] </p><p>Will save: +11 = 8 [base] +3 [wisdom] </p><p>Attack (handheld): +15/+9 = 9 [base] +7 [strength] -1 [size]</p><p>Attack (unarmed): +20/+15 = 9 [base] +7 [strength] -1 [size] +5 [enhancement]</p><p>Flurry of Blows: +20/+20/+20/+15 [includes strength modifier] </p><p>Attack (missile): +10/+5 = 9 [base] +2 [dexterity] -1 [size]</p><p>Attack (crossbow): +11 = 9 [base] +2 [dexterity] +1[masterwork] -1 [size]</p><p>Grapple check: +24/+19 = 9 [base] +7 [strength] +4 [size] +4 [feat] </p><p>Unarmed Damage: 6d8+12 [12th level large monk base, +4 levels feat, +5 levels monk's belt]</p><p>Large Crossbow Damage: 2d8; 120' range</p><p></p><p>Languages: Common Orc </p><p></p><p><u>Feats:</u></p><p>Cleave [3rd level]</p><p>Great Cleave [12th level]</p><p>Combat Reflexes [monk] </p><p>Improved Natural Attack [6th level]</p><p>Improved Trip [monk] </p><p>Improved Unarmed Strike [monk] </p><p>Improved Grapple [monk] </p><p>Power Attack [1st level] </p><p>Superior Unarmed Attack [9th level]</p><p></p><p> </p><p><u>Skills:</u></p><p>Appraise 0 = +0 [int] </p><p>Balance 4 = +2 [dex] +2 [tumble] </p><p>Bluff -2 = -2 [cha] </p><p>Climb 5 = +7 [str] </p><p>Concentration 3 = +3 [wis] </p><p>Craft 0 = +0 [int] </p><p>Diplomacy -2 = -2 [cha] </p><p>Disguise -2 = -2 [cha] </p><p>Escape Artist 2 = +2 [dex] </p><p>Forgery 0 = +0 [int] </p><p>Gather Information -2 = -2 [cha] </p><p>Heal 2 = +3 [wis] </p><p>Hide 13 = +2 [dex] +15 [ranks] -4 [size]</p><p>Intimidate -2 = -2 [cha] </p><p>Jump 30 = +7 [str] +5 [ranks] +2 [tumble] +16 [speed 70] </p><p>Listen 13 = +3 [wis] +10 [ranks] </p><p>Move Silently 17 = +2 [dex] +15 [ranks]</p><p>Perform -2 = -2 [cha] </p><p>Ride 2 = +2 [dex] </p><p>Search 0 = +0 [int] </p><p>Sense Motive 3 = +3 [wis] </p><p>Spot 13 = +3 [wis] +10 [ranks]</p><p>Survival 3 = +3 [wis] </p><p>Swim 7 = +7 [str] </p><p>Tumble 9 = +2 [dex] +5 [ranks] +2 [jump] </p><p>Use Rope 2 = +2 [dex] </p><p></p><p></p><p><u>Abilities</u></p><p>Half-Orc:</p><p>+2 strength / -2 intelligence / -2 charisma (already included)</p><p>Darkvision (see 60 feet in pitch-dark)</p><p></p><p>Monk:</p><p>AC Bonus (Ex)</p><p>When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). </p><p></p><p>These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. </p><p></p><p>Flurry of Blows (Ex)</p><p>When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Monk. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. A monk must use a full attack action to strike with a flurry of blows. </p><p></p><p>When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk can’t use any weapon other than a special monk weapon as part of a flurry of blows. </p><p></p><p>In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so. </p><p></p><p>Greater Flurry</p><p>When a monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus. </p><p></p><p>Unarmed Strike</p><p>At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes. </p><p></p><p>Usually a monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling. </p><p></p><p>A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. </p><p></p><p>A monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Monk. The unarmed damage on Table: The Monk is for Medium monks. A Small monk deals less damage than the amount given there with her unarmed attacks, while a Large monk deals more damage; see Table: Small or Large Monk Unarmed Damage. </p><p></p><p>Bonus Feat</p><p>At 1st level, a monk may select either Improved Grapple or Stunning Fist as a bonus feat. At 2nd level, she may select either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, she may select either Improved Disarm or Improved Trip as a bonus feat. A monk need not have any of the prerequisites normally required for these feats to select them. </p><p></p><p>Evasion (Ex)</p><p>At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion. </p><p></p><p>Fast Movement (Ex)</p><p>At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed. </p><p></p><p>Still Mind (Ex)</p><p>A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment. </p><p></p><p>Ki Strike (Su)</p><p>At 4th level, a monk’s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character’s monk level. At 10th level, her unarmed attacks are also treated as lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. </p><p></p><p>Slow Fall (Ex)</p><p>At 4th level or higher, a monk within arm’s reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The monk’s ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm. </p><p></p><p>Purity of Body (Ex)</p><p>At 5th level, a monk gains immunity to all diseases except for supernatural and magical diseases. </p><p></p><p>Wholeness of Body (Su)</p><p>At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current monk level each day, and she can spread this healing out among several uses. </p><p></p><p>Improved Evasion (Ex)</p><p>At 9th level, a monk’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion. </p><p></p><p>Diamond Body (Su)</p><p>At 11th level, a monk gains immunity to poisons of all kinds. </p><p></p><p>Abundant Step (Su)</p><p>At 12th level or higher, a monk can slip magically between spaces, as if using the spell dimension door, once per day. Her caster level for this effect is one-half her monk level (rounded down). </p><p></p><p></p><p><u>Equipment:</u> 95gp</p><p>Monk’s Belt 13000</p><p>Bracer’s of Armor +2 4000</p><p>Cloak of Deflection +2 8000</p><p>Ring of Force Shield 8500</p><p>Ring of Counterspells (Dispel Magic) 4000</p><p>Amulet of Natural Armor +1 2000</p><p>Headband of Wisdom +2 4000</p><p>Spellcasting Service Enlarge Person (1st level caster) 50</p><p>Spellcasting Service Permanency on Enlarge Person (9th level caster) 2950</p><p>Spellcasting Service Greater Magic Fang (20th level caster) 600</p><p>Spellcasting Service Permanency on Greater Magic Fang (11th level caster) 8050</p><p>Gloves of Strength +2 <em>and</em> Dexterity +2 12000</p><p>Ioun Stone, Dusty Rose 5000</p><p>Potions Cure Light Wounds (x10) 500</p><p>Scrolls of Dispel Magic (x5) 1875</p><p></p><p>Standard Adventurer's Kit 20</p><p>Rations (x10) 5</p><p>MW Large Heavy Crossbow 350</p><p>Large Bolts (X50) 5</p><p></p><p></p><p>[sblock=notes]</p><p><strong>IMPROVED NATURAL ATTACK</strong> from Monster Manual</p><p>Prerequisite</p><p>Natural weapon, base attack bonus +4. </p><p></p><p>Benefit</p><p>Choose one of the creature’s natural attack forms. The damage for this natural weapon increases by one step, as if the creature’s size had increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6. </p><p></p><p>A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8. </p><p></p><p>This feat may be taken multiple times, but each time it applies to a different natural attack. </p><p></p><p><strong>SUPERIOR UNARMED STRIKE</strong> from Tome of Battle</p><p><em>Your unarmed strikes have become increasingly deadly, enabling you to strike your</em></p><p><em>foes in their most vulnerable areas.</em></p><p>Prerequisite: Improved Unarmed Strike, base attack bonus +3</p><p>Benefit: You deal more damage with your unarmed strikes, as shown on the table below.</p><p></p><p>Character Level....Unarmed Damage</p><p>3rd.....................1d4</p><p>4th-7th...............1d6</p><p>8th-11th .............1d8</p><p>12th-15th............1d10</p><p>16th-20th............2d6</p><p></p><p>Special: If you are a monk, you instead deal unarmed damage as a monk four levels higher.[/sblock]</p></blockquote><p></p>
[QUOTE="hero4hire, post: 3893588, member: 20711"] still need to buy mundane equipment [B]Jotunn Grimtusk[/B] Male Half-Orc Monk 12 Lawful Neutral [IMG]http://i68.photobucket.com/albums/i31/herofhire/DnD/HalfOrc20copy.jpg[/IMG] Strength 24 (+7) [16 base, +2 race, +2 level, +2 size, +2 enhancement] Dexterity 15 (+2) [14 base, +1 level, -2 size, +2 enhancement] Constitution 14 (+2) Intelligence 10 (+0) [12 base, -2 race] Wisdom 16 (+3) [14 base, +2 enhancement] Charisma 6 (-2) [8 base, -2 race] Size: Large [due to spell] Height: 12' Weight: 2400 lb Skin: Gray Eyes: Light Brown Hair: Black Total Hit Points: 98 Speed: 70 feet [monk] Armor Class: 25 = 10 [base] +2 [dexterity] +3 [wisdom] +2 [monk level] +1 [monk belt] +1 [natural] +2 [deflection] +2 [armor] +2 [shield] +1 [insight] -1 [size] Touch AC: 20 (22 vs incorporeal) Flat-footed: 23 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +10 = 8 [base] +2 [constitution] Reflex save: +10 = 8 [base] +2 [dexterity] Will save: +11 = 8 [base] +3 [wisdom] Attack (handheld): +15/+9 = 9 [base] +7 [strength] -1 [size] Attack (unarmed): +20/+15 = 9 [base] +7 [strength] -1 [size] +5 [enhancement] Flurry of Blows: +20/+20/+20/+15 [includes strength modifier] Attack (missile): +10/+5 = 9 [base] +2 [dexterity] -1 [size] Attack (crossbow): +11 = 9 [base] +2 [dexterity] +1[masterwork] -1 [size] Grapple check: +24/+19 = 9 [base] +7 [strength] +4 [size] +4 [feat] Unarmed Damage: 6d8+12 [12th level large monk base, +4 levels feat, +5 levels monk's belt] Large Crossbow Damage: 2d8; 120' range Languages: Common Orc [U]Feats:[/U] Cleave [3rd level] Great Cleave [12th level] Combat Reflexes [monk] Improved Natural Attack [6th level] Improved Trip [monk] Improved Unarmed Strike [monk] Improved Grapple [monk] Power Attack [1st level] Superior Unarmed Attack [9th level] [U]Skills:[/U] Appraise 0 = +0 [int] Balance 4 = +2 [dex] +2 [tumble] Bluff -2 = -2 [cha] Climb 5 = +7 [str] Concentration 3 = +3 [wis] Craft 0 = +0 [int] Diplomacy -2 = -2 [cha] Disguise -2 = -2 [cha] Escape Artist 2 = +2 [dex] Forgery 0 = +0 [int] Gather Information -2 = -2 [cha] Heal 2 = +3 [wis] Hide 13 = +2 [dex] +15 [ranks] -4 [size] Intimidate -2 = -2 [cha] Jump 30 = +7 [str] +5 [ranks] +2 [tumble] +16 [speed 70] Listen 13 = +3 [wis] +10 [ranks] Move Silently 17 = +2 [dex] +15 [ranks] Perform -2 = -2 [cha] Ride 2 = +2 [dex] Search 0 = +0 [int] Sense Motive 3 = +3 [wis] Spot 13 = +3 [wis] +10 [ranks] Survival 3 = +3 [wis] Swim 7 = +7 [str] Tumble 9 = +2 [dex] +5 [ranks] +2 [jump] Use Rope 2 = +2 [dex] [U]Abilities[/U] Half-Orc: +2 strength / -2 intelligence / -2 charisma (already included) Darkvision (see 60 feet in pitch-dark) Monk: AC Bonus (Ex) When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. Flurry of Blows (Ex) When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Monk. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. A monk must use a full attack action to strike with a flurry of blows. When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk can’t use any weapon other than a special monk weapon as part of a flurry of blows. In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so. Greater Flurry When a monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus. Unarmed Strike At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes. Usually a monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling. A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. A monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Monk. The unarmed damage on Table: The Monk is for Medium monks. A Small monk deals less damage than the amount given there with her unarmed attacks, while a Large monk deals more damage; see Table: Small or Large Monk Unarmed Damage. Bonus Feat At 1st level, a monk may select either Improved Grapple or Stunning Fist as a bonus feat. At 2nd level, she may select either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, she may select either Improved Disarm or Improved Trip as a bonus feat. A monk need not have any of the prerequisites normally required for these feats to select them. Evasion (Ex) At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion. Fast Movement (Ex) At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed. Still Mind (Ex) A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment. Ki Strike (Su) At 4th level, a monk’s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character’s monk level. At 10th level, her unarmed attacks are also treated as lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. Slow Fall (Ex) At 4th level or higher, a monk within arm’s reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The monk’s ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm. Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases except for supernatural and magical diseases. Wholeness of Body (Su) At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current monk level each day, and she can spread this healing out among several uses. Improved Evasion (Ex) At 9th level, a monk’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion. Diamond Body (Su) At 11th level, a monk gains immunity to poisons of all kinds. Abundant Step (Su) At 12th level or higher, a monk can slip magically between spaces, as if using the spell dimension door, once per day. Her caster level for this effect is one-half her monk level (rounded down). [U]Equipment:[/U] 95gp Monk’s Belt 13000 Bracer’s of Armor +2 4000 Cloak of Deflection +2 8000 Ring of Force Shield 8500 Ring of Counterspells (Dispel Magic) 4000 Amulet of Natural Armor +1 2000 Headband of Wisdom +2 4000 Spellcasting Service Enlarge Person (1st level caster) 50 Spellcasting Service Permanency on Enlarge Person (9th level caster) 2950 Spellcasting Service Greater Magic Fang (20th level caster) 600 Spellcasting Service Permanency on Greater Magic Fang (11th level caster) 8050 Gloves of Strength +2 [I]and[/I] Dexterity +2 12000 Ioun Stone, Dusty Rose 5000 Potions Cure Light Wounds (x10) 500 Scrolls of Dispel Magic (x5) 1875 Standard Adventurer's Kit 20 Rations (x10) 5 MW Large Heavy Crossbow 350 Large Bolts (X50) 5 [sblock=notes] [B]IMPROVED NATURAL ATTACK[/B] from Monster Manual Prerequisite Natural weapon, base attack bonus +4. Benefit Choose one of the creature’s natural attack forms. The damage for this natural weapon increases by one step, as if the creature’s size had increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6. A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8. This feat may be taken multiple times, but each time it applies to a different natural attack. [B]SUPERIOR UNARMED STRIKE[/B] from Tome of Battle [I]Your unarmed strikes have become increasingly deadly, enabling you to strike your foes in their most vulnerable areas.[/I] Prerequisite: Improved Unarmed Strike, base attack bonus +3 Benefit: You deal more damage with your unarmed strikes, as shown on the table below. Character Level....Unarmed Damage 3rd.....................1d4 4th-7th...............1d6 8th-11th .............1d8 12th-15th............1d10 16th-20th............2d6 Special: If you are a monk, you instead deal unarmed damage as a monk four levels higher.[/sblock] [/QUOTE]
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Assault on Stormbringer Castle (D&D 3.5) [OOC]
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