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*Pathfinder & Starfinder
Assay Spell Resistance
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<blockquote data-quote="Felon" data-source="post: 3625958" data-attributes="member: 8158"><p>Your dismissal of the orbs, arc of lightning, and blast of flame is kind of puzzling. You think that because they were added at "the same time" as assay resistance removes them from consideration. That's a bit of a non sequitor, as it actually strengthens the design decision behind introducing assay resistance. The net effect is that with the induction of those conjuration heavy-hitters, assay resistance shored up the stuff that came before it. </p><p></p><p>To refer to summon monster as "limited" due to the selection of monsters is also kind of odd. The summon monster spell is in fact as open-ended and flexible as a single offensive spell can get. If you want a weapon for every occasion, you'd be hard-pressed to beat SM's.</p><p></p><p>And last of all, saying assay resistance does "nothing" for lightning bolt is flat-out incorrect. It will help penetrate the SR of the creature you're assaying. That you deem it an inefficient use of a spell does not equate to it doing "nothing".</p><p></p><p>Melf's arrow is not the damage-dealer that scorching ray is, to be sure. But it is a long range spell, which wizards are lacking at that level, and of course it was at one time a good spell for beating SR, before the lesser orbs came along. The damage always was a little too low, and I suspect that the general disfavor for it and other "damage-over-time-spells" was one of those lackluster conjuration attack spells that nudged the designer's towards giving conjuration spells a bit more "oomph". Of course, they over-oomphed in many people's opinions.</p></blockquote><p></p>
[QUOTE="Felon, post: 3625958, member: 8158"] Your dismissal of the orbs, arc of lightning, and blast of flame is kind of puzzling. You think that because they were added at "the same time" as assay resistance removes them from consideration. That's a bit of a non sequitor, as it actually strengthens the design decision behind introducing assay resistance. The net effect is that with the induction of those conjuration heavy-hitters, assay resistance shored up the stuff that came before it. To refer to summon monster as "limited" due to the selection of monsters is also kind of odd. The summon monster spell is in fact as open-ended and flexible as a single offensive spell can get. If you want a weapon for every occasion, you'd be hard-pressed to beat SM's. And last of all, saying assay resistance does "nothing" for lightning bolt is flat-out incorrect. It will help penetrate the SR of the creature you're assaying. That you deem it an inefficient use of a spell does not equate to it doing "nothing". Melf's arrow is not the damage-dealer that scorching ray is, to be sure. But it is a long range spell, which wizards are lacking at that level, and of course it was at one time a good spell for beating SR, before the lesser orbs came along. The damage always was a little too low, and I suspect that the general disfavor for it and other "damage-over-time-spells" was one of those lackluster conjuration attack spells that nudged the designer's towards giving conjuration spells a bit more "oomph". Of course, they over-oomphed in many people's opinions. [/QUOTE]
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