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General Tabletop Discussion
*Dungeons & Dragons
Assaying alternative rules for Success at a Cost and Degrees of Failure
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<blockquote data-quote="aco175" data-source="post: 8323261" data-attributes="member: 27385"><p>I'm not sure I quite understand the concept. If I have a +7 to a check and the DC is 15, I need to roll an 8 to succeed. Success with failure wants to give a success for rolling a lower number, but give a penalty in order to keep the story moving forward. Instead of saying you fail if you roll a 7 or less, I would just take 5 off and now you flat out fail on a 2 or less and fail forward on a 3-7. I'm not getting the odd/even part. It removes the static number of missing the DC by a couple and adds more confusing rules that the players may not get as simple.</p></blockquote><p></p>
[QUOTE="aco175, post: 8323261, member: 27385"] I'm not sure I quite understand the concept. If I have a +7 to a check and the DC is 15, I need to roll an 8 to succeed. Success with failure wants to give a success for rolling a lower number, but give a penalty in order to keep the story moving forward. Instead of saying you fail if you roll a 7 or less, I would just take 5 off and now you flat out fail on a 2 or less and fail forward on a 3-7. I'm not getting the odd/even part. It removes the static number of missing the DC by a couple and adds more confusing rules that the players may not get as simple. [/QUOTE]
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Assaying alternative rules for Success at a Cost and Degrees of Failure
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