Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Assaying alternative rules for Success at a Cost and Degrees of Failure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8323951" data-attributes="member: 82106"><p>I'm not sure I agree with you IN PRACTICE. While you can define FF as you are doing here, I don't know of ANY RPG which literally makes the concept of overall failure to achieve your goal impossible. It might allocate it into some other area (some form of skilled play perhaps) but it is rare to find a game that is just working only with complications at all levels. So, it doesn't seem to me to be some big leap to call the 'success with a complication' a 'fail forward'. </p><p></p><p>I'd note though, there are certainly many successes with complications that do NOT feel like 'failures'. Dungeon World for example never talks about it in those terms, 7-9 is always considered a 'qualified success' and often the consequence is just getting less of what you wanted (IE Discern Realities, you only get one question to ask vs 10+ gives you three), or Volley, where you have to choose lower damage or using up ammo. This would be a possible approach in 5e as well, though its lack of some abstractions of resources like 'adventuring gear' limits some of the options there a bit.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8323951, member: 82106"] I'm not sure I agree with you IN PRACTICE. While you can define FF as you are doing here, I don't know of ANY RPG which literally makes the concept of overall failure to achieve your goal impossible. It might allocate it into some other area (some form of skilled play perhaps) but it is rare to find a game that is just working only with complications at all levels. So, it doesn't seem to me to be some big leap to call the 'success with a complication' a 'fail forward'. I'd note though, there are certainly many successes with complications that do NOT feel like 'failures'. Dungeon World for example never talks about it in those terms, 7-9 is always considered a 'qualified success' and often the consequence is just getting less of what you wanted (IE Discern Realities, you only get one question to ask vs 10+ gives you three), or Volley, where you have to choose lower damage or using up ammo. This would be a possible approach in 5e as well, though its lack of some abstractions of resources like 'adventuring gear' limits some of the options there a bit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Assaying alternative rules for Success at a Cost and Degrees of Failure
Top