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General Tabletop Discussion
*Dungeons & Dragons
Assaying alternative rules for Success at a Cost and Degrees of Failure
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<blockquote data-quote="Fanaelialae" data-source="post: 8324885" data-attributes="member: 53980"><p>If there is no consequence for failure, then don't roll. Are you just going to endlessly force the player to reroll while trying to pick the lock, to see if a complication comes up each time? With a 50% chance of complication, how long before that gets old? </p><p></p><p>As for a requirement being consumed, that's situational. My rope will be consumed if I fail to recover it. It won't be if I can recover it. We might not know whether or not I am able to successfully recover that rope until several sessions from now (when my character comes back this way).</p><p></p><p>A vial of acid will be consumed, unless the DM rules that only a negligible amount is necessary. </p><p></p><p>Requirement as "cost" is typically about framing. It's consumed if it makes sense for it to be consumed within the context of the fiction. If you can find a way for it not to be consumed (substituting the Acid Splash cantrip for a vial of acid) then it won't be. It's a requirement. Yes, some requirements may involve limited resources based on fictional positioning, but that's not terribly relevant. If I have a Rope of Climbing, then suddenly I don't need to worry about whether or not I will be able to recover the rope, since it does this automatically.</p><p></p><p>I don't think that your failure without consequence is a good mechanic. It creates a situation where a player may be rerolling over and over because they keep rolling even numbers that fall below the DC. That's not an interesting result. You might as well replace failure with "retry". They're functionally the same in most scenarios. </p><p></p><p>IMO, even if you use your system of added complications, you should continue to follow the advice in the DMG of not rolling unless something is actually at stake. A complication isn't a stake, it's something that might layer on top of the stake (it can also happen on a success). Having a 50/50 chance that nothing happens on a failure is simply making half of the rolls at your table have no real stakes.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8324885, member: 53980"] If there is no consequence for failure, then don't roll. Are you just going to endlessly force the player to reroll while trying to pick the lock, to see if a complication comes up each time? With a 50% chance of complication, how long before that gets old? As for a requirement being consumed, that's situational. My rope will be consumed if I fail to recover it. It won't be if I can recover it. We might not know whether or not I am able to successfully recover that rope until several sessions from now (when my character comes back this way). A vial of acid will be consumed, unless the DM rules that only a negligible amount is necessary. Requirement as "cost" is typically about framing. It's consumed if it makes sense for it to be consumed within the context of the fiction. If you can find a way for it not to be consumed (substituting the Acid Splash cantrip for a vial of acid) then it won't be. It's a requirement. Yes, some requirements may involve limited resources based on fictional positioning, but that's not terribly relevant. If I have a Rope of Climbing, then suddenly I don't need to worry about whether or not I will be able to recover the rope, since it does this automatically. I don't think that your failure without consequence is a good mechanic. It creates a situation where a player may be rerolling over and over because they keep rolling even numbers that fall below the DC. That's not an interesting result. You might as well replace failure with "retry". They're functionally the same in most scenarios. IMO, even if you use your system of added complications, you should continue to follow the advice in the DMG of not rolling unless something is actually at stake. A complication isn't a stake, it's something that might layer on top of the stake (it can also happen on a success). Having a 50/50 chance that nothing happens on a failure is simply making half of the rolls at your table have no real stakes. [/QUOTE]
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