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Assaying alternative rules for Success at a Cost and Degrees of Failure
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<blockquote data-quote="clearstream" data-source="post: 8327407" data-attributes="member: 71699"><p>For completeness, PbtA in DW</p><ul> <li data-xf-list-type="ul">1) locate move [2], 2) read 2d6 [1], 3) apply mods [1], 4) consult move [3], 5) conceive outcome [2]</li> <li data-xf-list-type="ul">-3 to +3</li> <li data-xf-list-type="ul">-3 to +3</li> <li data-xf-list-type="ul">Probabilities understandable with mild effort</li> <li data-xf-list-type="ul">Subjective</li> </ul><p>So possibly a cognitive burden of [9]. </p><p></p><p>I feel like locate move could be [1], but it feels comparable for me with locating a DC so either both are [1] or both are [2]: I left it at [2] because there is scope for doubt (multiple options with equal justification) and some memory demand (or referring to books). Each move has a rubric, so here again I felt either consult move and compare with rubric are both [2], or both are [3]: I left at [3] because of the diversity of rules <em>within</em> moves.</p><p></p><p>In play, DW is shedding a number of mechanics that are preserved in PHB, so there are efficiencies there that can deliver a faster flowing conversation (at the cost, of course, of the guiderails and crunch those mechanics might have offered).</p></blockquote><p></p>
[QUOTE="clearstream, post: 8327407, member: 71699"] For completeness, PbtA in DW [LIST] [*]1) locate move [2], 2) read 2d6 [1], 3) apply mods [1], 4) consult move [3], 5) conceive outcome [2] [*]-3 to +3 [*]-3 to +3 [*]Probabilities understandable with mild effort [*]Subjective [/LIST] So possibly a cognitive burden of [9]. I feel like locate move could be [1], but it feels comparable for me with locating a DC so either both are [1] or both are [2]: I left it at [2] because there is scope for doubt (multiple options with equal justification) and some memory demand (or referring to books). Each move has a rubric, so here again I felt either consult move and compare with rubric are both [2], or both are [3]: I left at [3] because of the diversity of rules [I]within[/I] moves. In play, DW is shedding a number of mechanics that are preserved in PHB, so there are efficiencies there that can deliver a faster flowing conversation (at the cost, of course, of the guiderails and crunch those mechanics might have offered). [/QUOTE]
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