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Assaying Immersive Rests (updated)
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<blockquote data-quote="clearstream" data-source="post: 8394973" data-attributes="member: 71699"><p>About two months ago I started playtesting a set of house rules for rests, <a href="https://www.enworld.org/threads/assaying-immersive-rest-rules.680630/" target="_blank">found here</a>. After observing how players are using them, the chief faults are <strong>1)</strong> it is confusing to my players to long or short rest and then need to also sleep, and <strong>2)</strong> the thematic wasn't quite on target. I've described elsewhere why I feel rests are a crucial problem to solve for D&D - in the link above <a href="https://www.enworld.org/threads/what-interupts-a-long-rest.682401/post-8391207" target="_blank">and here</a>. I also agree with some of the Angry DM's thoughts on the role of rests in 5th edition. Here are my updated rules, which I'll be playtesting for our next several sessions, and I would be glad to hear your feedback and criticisms.</p><h2><span style="color: rgb(41, 105, 176)">Breather</span></h2><p>If you spend 10 minutes doing no more than lowkey activity – standing watch, eating and drinking, reading and talking, donning or doffing armor, and sleeping – you can spend Hit Dice to regain hit points, and if you have sufficient training and XP you can level up. Your breather is broken by adventuring activity – fighting, casting spells, marching, or similar: any time spent up to that point is lost.</p><h2><span style="color: rgb(41, 105, 176)">Sleep</span></h2><p>When a creature that needs to sleep ends a day without, it must succeed on a DC 10 Constitution saving throw or suffer one level of exhaustion. Each consecutive day that passes without the benefit of sleep increases the DC by 5. To sleep, a creature subjects itself to the unconscious condition.</p><ul> <li data-xf-list-type="ul"><strong>4 hours</strong> of unbroken sleep is enough to be beneficial, and to count as accumulated.</li> <li data-xf-list-type="ul">If you accumulate<strong> 8 hours</strong> of sleep over a day – you recover one Hit Die, and if you slept comfortably you can recover a level of exhaustion. (You can't recover more than one hit die and level of exhaustion per day this way.)</li> </ul><h4><span style="color: rgb(41, 105, 176)">Broken Sleep</span></h4><p>Your sleep is broken if you take damage, or another creature uses an action to shake you. Sudden loud noise – such as yelling, thunder, or a ringing bell – will wake most creatures, as can whispers within 10 feet of those with passive Wisdom (Perception) of 20 or higher, and normal speech for any with passive Wisdom (Perception) of 15 or higher where the environment is otherwise silent (no wind, birdsong, crickets, street sounds or the like.)</p><h4><span style="color: rgb(41, 105, 176)">Making Yourself Comfortable</span></h4><p>Medium or heavy armor is not comfortable to sleep in. Circumstances, such as exposure to bad weather, thirst, or starvation, can also stop a creature from being comfortable.</p><h2><span style="color: rgb(65, 168, 95)">Alternatives to Sleep</span></h2><p>Some creatures have features that modify or replace sleep. For example, adepts can replace sleep with rituals of restoration, taking forms such as reverie, prayer, mantra, contemplation of the weave, and perfected movements.</p><h4><span style="color: rgb(65, 168, 95)">Trance</span></h4><p>Creatures that trance can subject themselves to the stunned condition, to count about 4 hours of trance as equivalent to 8 hours of sleep.</p><h4><span style="color: rgb(65, 168, 95)">Aspect of the Moon</span></h4><p>Warlocks benefiting from Aspect of the Moon can perform other lowkey activity, instead of subjecting themselves to the stunned or unconscious condition.</p><h4><span style="color: rgb(65, 168, 95)">Rituals of Restoration</span></h4><p>Adepts can perform a ritual of restoration instead of sleeping, counting hours of ritual as the same in sleep. Choose at the start how long you will perform your ritual for - 8 hours or a full day. You may also choose one magic item for attunement. Your ritual can be personalised, which might be influenced by an organisation that your are part of. While performing your ritual –</p><ul> <li data-xf-list-type="ul">You are unaware of your surroundings and can’t communicate with others</li> <li data-xf-list-type="ul">Your movement is confined within a 15-foot cube</li> <li data-xf-list-type="ul">Attack rolls against you have advantage, and any attack that hits you is a critical hit if your attacker is within 5 feet</li> <li data-xf-list-type="ul">All your actions and reactions are spent performing your ritual.</li> </ul><p>Your ritual is broken if you take damage, or another creature uses an action to shake you: any time spent up to that point is lost.</p><ul> <li data-xf-list-type="ul">Upon completing <strong>8 hours</strong> of ritual – your chosen magic item (if any) is attuned, if you prepare spells you can change your list, and all your features that can refresh at the end of a “short rest”, do so.</li> <li data-xf-list-type="ul">Upon completing <strong>a full day</strong> of ritual – all your features that can refresh at the end of a “long rest”, do so.</li> </ul><p>Previously attuned magic items may recharge as part of a ritual of restoration: the item will specify how.</p><p></p><p></p><p>[SECOND EDIT The focus should be on rituals of restoration, but cutting out rules impacted by them might have misled those who generously offered feedback. I also included some more exploratory concepts, rather than what I am actually playtesting in my campaign. So I have reverted and tidied up my OP. Apologies for flip-flopping!]</p></blockquote><p></p>
[QUOTE="clearstream, post: 8394973, member: 71699"] About two months ago I started playtesting a set of house rules for rests, [URL='https://www.enworld.org/threads/assaying-immersive-rest-rules.680630/']found here[/URL]. After observing how players are using them, the chief faults are [B]1)[/B] it is confusing to my players to long or short rest and then need to also sleep, and [B]2)[/B] the thematic wasn't quite on target. I've described elsewhere why I feel rests are a crucial problem to solve for D&D - in the link above [URL='https://www.enworld.org/threads/what-interupts-a-long-rest.682401/post-8391207']and here[/URL]. I also agree with some of the Angry DM's thoughts on the role of rests in 5th edition. Here are my updated rules, which I'll be playtesting for our next several sessions, and I would be glad to hear your feedback and criticisms. [HEADING=1][COLOR=rgb(41, 105, 176)]Breather[/COLOR][/HEADING] If you spend 10 minutes doing no more than lowkey activity – standing watch, eating and drinking, reading and talking, donning or doffing armor, and sleeping – you can spend Hit Dice to regain hit points, and if you have sufficient training and XP you can level up. Your breather is broken by adventuring activity – fighting, casting spells, marching, or similar: any time spent up to that point is lost. [HEADING=1][COLOR=rgb(41, 105, 176)]Sleep[/COLOR][/HEADING] When a creature that needs to sleep ends a day without, it must succeed on a DC 10 Constitution saving throw or suffer one level of exhaustion. Each consecutive day that passes without the benefit of sleep increases the DC by 5. To sleep, a creature subjects itself to the unconscious condition. [LIST] [*][B]4 hours[/B] of unbroken sleep is enough to be beneficial, and to count as accumulated. [*]If you accumulate[B] 8 hours[/B] of sleep over a day – you recover one Hit Die, and if you slept comfortably you can recover a level of exhaustion. (You can't recover more than one hit die and level of exhaustion per day this way.) [/LIST] [HEADING=3][COLOR=rgb(41, 105, 176)]Broken Sleep[/COLOR][/HEADING] Your sleep is broken if you take damage, or another creature uses an action to shake you. Sudden loud noise – such as yelling, thunder, or a ringing bell – will wake most creatures, as can whispers within 10 feet of those with passive Wisdom (Perception) of 20 or higher, and normal speech for any with passive Wisdom (Perception) of 15 or higher where the environment is otherwise silent (no wind, birdsong, crickets, street sounds or the like.) [HEADING=3][COLOR=rgb(41, 105, 176)]Making Yourself Comfortable[/COLOR][/HEADING] Medium or heavy armor is not comfortable to sleep in. Circumstances, such as exposure to bad weather, thirst, or starvation, can also stop a creature from being comfortable. [HEADING=1][COLOR=rgb(65, 168, 95)]Alternatives to Sleep[/COLOR][/HEADING] Some creatures have features that modify or replace sleep. For example, adepts can replace sleep with rituals of restoration, taking forms such as reverie, prayer, mantra, contemplation of the weave, and perfected movements. [HEADING=3][COLOR=rgb(65, 168, 95)]Trance[/COLOR][/HEADING] Creatures that trance can subject themselves to the stunned condition, to count about 4 hours of trance as equivalent to 8 hours of sleep. [HEADING=3][COLOR=rgb(65, 168, 95)]Aspect of the Moon[/COLOR][/HEADING] Warlocks benefiting from Aspect of the Moon can perform other lowkey activity, instead of subjecting themselves to the stunned or unconscious condition. [HEADING=3][COLOR=rgb(65, 168, 95)]Rituals of Restoration[/COLOR][/HEADING] Adepts can perform a ritual of restoration instead of sleeping, counting hours of ritual as the same in sleep. Choose at the start how long you will perform your ritual for - 8 hours or a full day. You may also choose one magic item for attunement. Your ritual can be personalised, which might be influenced by an organisation that your are part of. While performing your ritual – [LIST] [*]You are unaware of your surroundings and can’t communicate with others [*]Your movement is confined within a 15-foot cube [*]Attack rolls against you have advantage, and any attack that hits you is a critical hit if your attacker is within 5 feet [*]All your actions and reactions are spent performing your ritual. [/LIST] Your ritual is broken if you take damage, or another creature uses an action to shake you: any time spent up to that point is lost. [LIST] [*]Upon completing [B]8 hours[/B] of ritual – your chosen magic item (if any) is attuned, if you prepare spells you can change your list, and all your features that can refresh at the end of a “short rest”, do so. [*]Upon completing [B]a full day[/B] of ritual – all your features that can refresh at the end of a “long rest”, do so. [/LIST] Previously attuned magic items may recharge as part of a ritual of restoration: the item will specify how. [SECOND EDIT The focus should be on rituals of restoration, but cutting out rules impacted by them might have misled those who generously offered feedback. I also included some more exploratory concepts, rather than what I am actually playtesting in my campaign. So I have reverted and tidied up my OP. Apologies for flip-flopping!] [/QUOTE]
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