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Assaying rules for 5E E6 (Revised)
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<blockquote data-quote="Charlaquin" data-source="post: 8457032" data-attributes="member: 6779196"><p>Is it? Maybe having it in a table just makes it feel more involved. Like, I level up, I have to check a chart to see what I get this level, rather than just always knowing it’s gonna be a Feat. Even if that’s technically less complex, it still feels… I don’t know, not as streamlined?</p><p></p><p>I mean, I definitely like making choices when I level up. I don’t know as that’s necessarily the element that makes your system not feel like E6 to me, but it’s definitely an aspect of E6 that I liked.</p><p></p><p>I think you and I must view E6 differently, because “a powered down version of regular advancement” is definitely not the motivating idea of E6 as I see it. The point of E6 isn’t to slow advancement but to halt vertical advancement entirely past a certain point, while maintaining horizontal advancement. It’s shutting off the level treadmill but still offering expanding character options. “Leveling up” stops being about accumulating more power and becomes about refining your expression of your character.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8457032, member: 6779196"] Is it? Maybe having it in a table just makes it feel more involved. Like, I level up, I have to check a chart to see what I get this level, rather than just always knowing it’s gonna be a Feat. Even if that’s technically less complex, it still feels… I don’t know, not as streamlined? I mean, I definitely like making choices when I level up. I don’t know as that’s necessarily the element that makes your system not feel like E6 to me, but it’s definitely an aspect of E6 that I liked. I think you and I must view E6 differently, because “a powered down version of regular advancement” is definitely not the motivating idea of E6 as I see it. The point of E6 isn’t to slow advancement but to halt vertical advancement entirely past a certain point, while maintaining horizontal advancement. It’s shutting off the level treadmill but still offering expanding character options. “Leveling up” stops being about accumulating more power and becomes about refining your expression of your character. [/QUOTE]
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