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Assaying rules for 5E E6 (Revised)
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<blockquote data-quote="clearstream" data-source="post: 8457301" data-attributes="member: 71699"><p>Funnily enough, I just noticed that as implemented in Fantasy Grounds, where I am running the E6 campaign from, I did adjust to let ki and sorcery points (and similar) continue to increase all the way to 11th.</p><p></p><p>There's some divergence between what I ended up implementing, and the written design. I plan to release the VTT version as a module for FG in about a year's time (to allow for sufficient play). At that point, I will bring the written design up to date and publish it also. Possibly as a free DMsGuild supplement - or maybe just a pdf here on Enworld. The rules are intended as part of a larger campaign context.</p><p></p><p></p><p>[<strong>EDIT </strong>It strikes me that perhaps co-opting the 'E6' appellation while not following the method - stop at 6, then gain a feat per so-much XP - might be irritating to some. I wanted to convey the sense that vertical advancement stops or slows markedly at 6th, with motives and aims in mind very near those for the original mod. I'd welcome any thoughts for a title that captures that while avoiding what might seem to be an unjustified theft from the original E6.]</p></blockquote><p></p>
[QUOTE="clearstream, post: 8457301, member: 71699"] Funnily enough, I just noticed that as implemented in Fantasy Grounds, where I am running the E6 campaign from, I did adjust to let ki and sorcery points (and similar) continue to increase all the way to 11th. There's some divergence between what I ended up implementing, and the written design. I plan to release the VTT version as a module for FG in about a year's time (to allow for sufficient play). At that point, I will bring the written design up to date and publish it also. Possibly as a free DMsGuild supplement - or maybe just a pdf here on Enworld. The rules are intended as part of a larger campaign context. [[B]EDIT [/B]It strikes me that perhaps co-opting the 'E6' appellation while not following the method - stop at 6, then gain a feat per so-much XP - might be irritating to some. I wanted to convey the sense that vertical advancement stops or slows markedly at 6th, with motives and aims in mind very near those for the original mod. I'd welcome any thoughts for a title that captures that while avoiding what might seem to be an unjustified theft from the original E6.] [/QUOTE]
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