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Assaying rules for 5E E6 (Revised)
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<blockquote data-quote="Charlaquin" data-source="post: 8457745" data-attributes="member: 6779196"><p>That seems unnecessary <img class="smilie smilie--emoji" alt="🙁" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" title="Slightly frowning face :slight_frown:" data-shortname=":slight_frown:" loading="lazy" width="64" height="64" /></p><p></p><p>Maybe I’m not expressing myself clearly. Part of what makes your system not feel like E6 to me is the fact that any vertical scaling remains. The rolling of hit dice for the chance to increase your HP, the gaining of spell enhancement slots, continuing to gain ability score increases, these things all feel very not-E6 to me. The hit dice procedure also contribute to the feeling of greater complexity than E6, because it’s a leveling up procedure that must be followed, beyond just picking a Feat.</p><p></p><p>It’s not the 6+5 cap that bothers me, it’s the fact that some sort of leveling occurs after the cutoff point (be it 6th level or 8th or whatever) at all. In E6, you stop gaining levels after 6th, though you could theoretically continue gaining Feats forever (or until you run out of Feats in the books that you meet the prerequisites for).</p><p></p><p>It isn’t that I dislike your system necessarily, it just isn’t what I would want out of a 5e E6. But that’s fine it’s not <em>for</em> me; I’m just glad to know that my critiques are useful to you in some way!</p><p></p><p>Yeah, maybe that’s what it is. Like I said, I don’t necessarily dislike this system, it just doesn’t feel like E6 to me.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8457745, member: 6779196"] That seems unnecessary 🙁 Maybe I’m not expressing myself clearly. Part of what makes your system not feel like E6 to me is the fact that any vertical scaling remains. The rolling of hit dice for the chance to increase your HP, the gaining of spell enhancement slots, continuing to gain ability score increases, these things all feel very not-E6 to me. The hit dice procedure also contribute to the feeling of greater complexity than E6, because it’s a leveling up procedure that must be followed, beyond just picking a Feat. It’s not the 6+5 cap that bothers me, it’s the fact that some sort of leveling occurs after the cutoff point (be it 6th level or 8th or whatever) at all. In E6, you stop gaining levels after 6th, though you could theoretically continue gaining Feats forever (or until you run out of Feats in the books that you meet the prerequisites for). It isn’t that I dislike your system necessarily, it just isn’t what I would want out of a 5e E6. But that’s fine it’s not [I]for[/I] me; I’m just glad to know that my critiques are useful to you in some way! Yeah, maybe that’s what it is. Like I said, I don’t necessarily dislike this system, it just doesn’t feel like E6 to me. [/QUOTE]
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Assaying rules for 5E E6 (Revised)
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