Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Assaying rules for 5E E6 (Revised)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 8457770" data-attributes="member: 205"><p>Agreed 100% here. The important aspect to me is that character <em>doesn't</em> get new features past a certain point, except for those feat choices I make myself. Sort of like the MMO idea of "the game really starts once you finish leveling". Now my character only progresses by achieving actual events in the game, which is a feel I really like.</p><p></p><p>Plus, I think it's easier to add new feats and new items/boons to the game to address any holes in horizontal progression than to have to plan out alternate advancement for every class.</p><p></p><p>I'd also say E5 is a much more natural stopping point in 5e than E6. It was only E6 in 3e to ensure all casters got their 3rd level slot; 5e's homogenous progression means that fix isn't necessary. It also makes Extra Attack and 3rd level spells a natural capstone, missing out on these makes any dipping a much riskier endeavor. E5 also serves to balance out subclass access; many but not all classes get their T2 subclass feature at level 6, while at level 5 every class just has gotten their T1 feature or features, no class gets a subclass feature at level 5.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8457770, member: 205"] Agreed 100% here. The important aspect to me is that character [i]doesn't[/i] get new features past a certain point, except for those feat choices I make myself. Sort of like the MMO idea of "the game really starts once you finish leveling". Now my character only progresses by achieving actual events in the game, which is a feel I really like. Plus, I think it's easier to add new feats and new items/boons to the game to address any holes in horizontal progression than to have to plan out alternate advancement for every class. I'd also say E5 is a much more natural stopping point in 5e than E6. It was only E6 in 3e to ensure all casters got their 3rd level slot; 5e's homogenous progression means that fix isn't necessary. It also makes Extra Attack and 3rd level spells a natural capstone, missing out on these makes any dipping a much riskier endeavor. E5 also serves to balance out subclass access; many but not all classes get their T2 subclass feature at level 6, while at level 5 every class just has gotten their T1 feature or features, no class gets a subclass feature at level 5. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Assaying rules for 5E E6 (Revised)
Top