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Assaying rules for 5E E6 (Revised)
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<blockquote data-quote="clearstream" data-source="post: 8458448" data-attributes="member: 71699"><p>I agree with you on your key points. Remember we have to think about other classes for HP. At 5th a wizard or sorcerer could have 30 HP assuming primary in Int and secondary in Con. At 6th, 36. A bard or rogue may well go primary Dex/Cha, secondary Cha/Dex (or Wis), so they might well have at 5th 25HP, and 6th 30 HP. They're unlikely to boost Con given their interests. At 5th one fireball will do enough damage on average to incinerate all four.</p><p></p><p>Another kind of modelling I did was to check how many rounds each might stay in combat against foes for their level. Again, at 5th it feels just a bit tight, whereas 6th they are palpably threatened - a barbarian can still one-shot a rogue - but they should survive an average damage roll.</p><p></p><p>Regards shenanigans. The play-feel of the WWN method feels good - tough, but fair - especially allowing continued re-rolling after 6th. But it seems like a hard sell. In play, it comes up only on levelling - a fraction of the time - but included it in the rules test it sticks out as something to question. I don't see it as make-or-break, so in the interests of an easier sell I believe cutting it is the right move.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8458448, member: 71699"] I agree with you on your key points. Remember we have to think about other classes for HP. At 5th a wizard or sorcerer could have 30 HP assuming primary in Int and secondary in Con. At 6th, 36. A bard or rogue may well go primary Dex/Cha, secondary Cha/Dex (or Wis), so they might well have at 5th 25HP, and 6th 30 HP. They're unlikely to boost Con given their interests. At 5th one fireball will do enough damage on average to incinerate all four. Another kind of modelling I did was to check how many rounds each might stay in combat against foes for their level. Again, at 5th it feels just a bit tight, whereas 6th they are palpably threatened - a barbarian can still one-shot a rogue - but they should survive an average damage roll. Regards shenanigans. The play-feel of the WWN method feels good - tough, but fair - especially allowing continued re-rolling after 6th. But it seems like a hard sell. In play, it comes up only on levelling - a fraction of the time - but included it in the rules test it sticks out as something to question. I don't see it as make-or-break, so in the interests of an easier sell I believe cutting it is the right move. [/QUOTE]
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