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Assaying rules for 5E E6 (Revised)
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<blockquote data-quote="TwoSix" data-source="post: 8458482" data-attributes="member: 205"><p>I guess I'm kind of OK with that? I mean, fireball is a legendary spell in E6, and it's not like 0 HP is particularly dangerous in 5e. </p><p></p><p>I think the more meta-game goals for broad acceptance of a 5e E5/E6/E(X) would be as follows.</p><p></p><p>1) Make sure it's compatible as possible with existing 5e rules. (Although my personal favorite version of 3e was a total mod using E6 as a base. <a href="https://forums.giantitp.com/showthread.php?250820-Gnorman-s-Complete-E6-Compendium" target="_blank">Gnorman's Complete E6 Compendium</a>)</p><p></p><p>2) Have alternate advancement, not diminished advancement. I mean, you could do E10 with everyone getting Hit Die every other level and spell advancement every other level, so that all those fun Tier 2 abilities are in, but I don't think that would feel as good. If you want to keep the demi level idea, maybe make a bunch of 4-5 level "prestige classes" that don't give Hit Points, spell slots, or proficiency bonus, but have some cool tier 2 grade abilities instead.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8458482, member: 205"] I guess I'm kind of OK with that? I mean, fireball is a legendary spell in E6, and it's not like 0 HP is particularly dangerous in 5e. I think the more meta-game goals for broad acceptance of a 5e E5/E6/E(X) would be as follows. 1) Make sure it's compatible as possible with existing 5e rules. (Although my personal favorite version of 3e was a total mod using E6 as a base. [URL="https://forums.giantitp.com/showthread.php?250820-Gnorman-s-Complete-E6-Compendium"]Gnorman's Complete E6 Compendium[/URL]) 2) Have alternate advancement, not diminished advancement. I mean, you could do E10 with everyone getting Hit Die every other level and spell advancement every other level, so that all those fun Tier 2 abilities are in, but I don't think that would feel as good. If you want to keep the demi level idea, maybe make a bunch of 4-5 level "prestige classes" that don't give Hit Points, spell slots, or proficiency bonus, but have some cool tier 2 grade abilities instead. [/QUOTE]
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