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Assaying rules for 5E E6 (Revised)
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<blockquote data-quote="NotAYakk" data-source="post: 8458940" data-attributes="member: 72555"><p>All of this feature fiddling is fun but a lot of work. Both for the player and the DM.</p><p></p><p>And as noted, the goal is to keep the level cap down.</p><p></p><p>What if we stole from 3e Gestalt/4e Hybrid mechanics? That provides an easy half-level; when one of your levels is 1 above the other.</p><p></p><p>Everyone is a multiclass/gestalt. You are a Rogue/Fighter, a Fighter/Wizard, a Paladin/Cleric, a Paladin/Fighter, or whatever.</p><p></p><p>We'll even strip out other forms of multiclassing. You get 2 classes. Live with it.</p><p></p><p>If you have 2 spellcasting classes, you get +1 spell slot progression level when your levels are tied. This even works if one is a 1/2 or 1/3 caster (go to EK/Wizard).</p><p></p><p>If you have spellcasting and pact magic, you lose a normal spell slot for every pact magic slot you gain.</p><p></p><p>Your levels can be at most 1 apart.</p><p></p><p>If you have 2 classes that gain extra attack at 5, you gain <strong>1</strong> 6th level feature of either class when they are both 5.</p><p></p><p>Levels cap out at 5.</p><p></p><p>You add your Con bonus based on the highest level you have. You gain HD and HP from both classes, but the value is reduced:</p><p>d6: +2 HP</p><p>d8: +3 HP</p><p>d10: +4 HP</p><p>d12: +5 HP</p><p></p><p>You get an extra d8 HD if medium, or d6 HD if small, at level 1 (and the accompanying HP). Your HP are not maximized at level 1.</p><p></p><p>A core 5e level 5 barbarian with 16 con has 5*7+5+3*5=55 HP. A 5/5 fighter/barbarian with 16 con in this system would have (4+5)*5 + 3*5+3 = 63 HP. They do have 11 HD 5d10+5d12+1d8). So pretty close.</p><p></p><p>At level 1 the 14 con barbarian has 14 HP, the figher/barb has 14 as well.</p><p></p><p>A wizard/sorcerer with 12 con has 8 HP at 1/1, 1 more than a standard wizard or sorc. At 5/5 they also have 1 more HP than a standard wiz or sorc. They cast like a 6th level character, and have 2 ASIs, 5 metagmagic points, arcane recovery, lots of cantrips, etc.</p><p></p><p>Your proficiency bonus is based off of your highest class level. Which is capped at 5, so +2 or +3 proficiency.</p><p></p><p>Progression is 1/1, 1/2, 2/2, 2/3, 3/3, 3/4, 4/4, 4/5, 5/5 for 8 level-ups.</p><p></p><p>If you want more...</p><p></p><p>Keep progressing past 5/5, but:</p><p>1. No HP/HD past level 5.</p><p>2. Spellcasting and Pact magic grants 1 overcharge per level. An overcharge can be used to boost the level of a spell cast by 1, and recovers on a long rest. No more than 1 overcharge per spell cast.</p><p>(1/2 and 1/3 casters gain it when their spell slot progression would advance 1 step)</p><p>3. No proficiency improvement.</p><p></p><p>Otherwise, you gain class features as normal up to 9/9.</p><p></p><p>This provides <strong>16</strong> "steps" of character advancement, or up to "L 17". Each of them is meaty.</p><p></p><p>A 9/9 Barbarian/Rogue with 20 dex, 20 str, 20 con who dual wields Short Swords would look like:</p><p>5*(8+5)=65 HP</p><p>AC: 20 naked.</p><p>3 attacks for 1d6+8 and a single 5d6 sneak attack.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8458940, member: 72555"] All of this feature fiddling is fun but a lot of work. Both for the player and the DM. And as noted, the goal is to keep the level cap down. What if we stole from 3e Gestalt/4e Hybrid mechanics? That provides an easy half-level; when one of your levels is 1 above the other. Everyone is a multiclass/gestalt. You are a Rogue/Fighter, a Fighter/Wizard, a Paladin/Cleric, a Paladin/Fighter, or whatever. We'll even strip out other forms of multiclassing. You get 2 classes. Live with it. If you have 2 spellcasting classes, you get +1 spell slot progression level when your levels are tied. This even works if one is a 1/2 or 1/3 caster (go to EK/Wizard). If you have spellcasting and pact magic, you lose a normal spell slot for every pact magic slot you gain. Your levels can be at most 1 apart. If you have 2 classes that gain extra attack at 5, you gain [B]1[/B] 6th level feature of either class when they are both 5. Levels cap out at 5. You add your Con bonus based on the highest level you have. You gain HD and HP from both classes, but the value is reduced: d6: +2 HP d8: +3 HP d10: +4 HP d12: +5 HP You get an extra d8 HD if medium, or d6 HD if small, at level 1 (and the accompanying HP). Your HP are not maximized at level 1. A core 5e level 5 barbarian with 16 con has 5*7+5+3*5=55 HP. A 5/5 fighter/barbarian with 16 con in this system would have (4+5)*5 + 3*5+3 = 63 HP. They do have 11 HD 5d10+5d12+1d8). So pretty close. At level 1 the 14 con barbarian has 14 HP, the figher/barb has 14 as well. A wizard/sorcerer with 12 con has 8 HP at 1/1, 1 more than a standard wizard or sorc. At 5/5 they also have 1 more HP than a standard wiz or sorc. They cast like a 6th level character, and have 2 ASIs, 5 metagmagic points, arcane recovery, lots of cantrips, etc. Your proficiency bonus is based off of your highest class level. Which is capped at 5, so +2 or +3 proficiency. Progression is 1/1, 1/2, 2/2, 2/3, 3/3, 3/4, 4/4, 4/5, 5/5 for 8 level-ups. If you want more... Keep progressing past 5/5, but: 1. No HP/HD past level 5. 2. Spellcasting and Pact magic grants 1 overcharge per level. An overcharge can be used to boost the level of a spell cast by 1, and recovers on a long rest. No more than 1 overcharge per spell cast. (1/2 and 1/3 casters gain it when their spell slot progression would advance 1 step) 3. No proficiency improvement. Otherwise, you gain class features as normal up to 9/9. This provides [B]16[/B] "steps" of character advancement, or up to "L 17". Each of them is meaty. A 9/9 Barbarian/Rogue with 20 dex, 20 str, 20 con who dual wields Short Swords would look like: 5*(8+5)=65 HP AC: 20 naked. 3 attacks for 1d6+8 and a single 5d6 sneak attack. [/QUOTE]
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