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Assaying rules for 5E E6 (Revised)
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<blockquote data-quote="Jaeger" data-source="post: 8467804" data-attributes="member: 27996"><p>I like a bit of what I call "cinematic" genre in my fantasy gaming. I see PC's being able to one-shot an Orc or Goblin as a feature, not a bug. Even Tolkien had Legolas and Gimli doing an impromptu Orc killing contest in the battle at helms deep... Yet if either got struck with a solid blow that would have been a big deal.</p><p></p><p>I like a similar level of emulation in my game play. Yes you can kill several Orcs, but a hit is a hit, and if one scores a crit on you that should still be a Big Deal. Especially for the non fighters.</p><p></p><p></p><p></p><p></p><p>An Important note is that the higher tier features of each class and subclass has seen the sharpie pen so that the outright OP stuff is gone.</p><p></p><p>The remaining higher tier features are <strong><em>only </em></strong>available to PC's of that particular class. Like in my example a Barbarian PC can access all the class and subclass features as feats, and select from the general feat list.</p><p></p><p>But that Barbarian <em>cannot </em>access the class and subclass features <em>from a different class</em>. So your Barbarian PC is not loading up on Ranger class abilities, and your Ranger PC is not getting a Barbarians Totem feature.</p><p></p><p>And after thinking about it a bit more - referring to my Barbarian example - I would have the ASI's kick in at the standard levels.</p><p></p><p>So now the Barbarian only has 11 selections to make over 15 levels. And I could see making the selection even less free form than that.</p><p></p><p>The 3 +1 rages are now assigned a level when they kick in, which takes 3 feat slots.</p><p></p><p>The +2 Rage damage is assigned a level when they kick in taking 1 more feat slot.</p><p></p><p>So then the Barbarian PC will only have 7 feat choices to make over the next 15 levels (about one every other level.)</p><p></p><p>That seems about right to me.</p><p></p><p>It keeps down on the ability tracking, and overall power level. While the PC does get a something that is a positive at every level.</p><p></p><p>In fact <em>my</em> E5 Barbarian actually will have <em>three fewer</em> class features/Feats by level 20, but that is counterbalanced IMHO by having Feature/Feat selection after level 5 being entirely free-form, and IMHO the limitations just making things faster in play at the table in the long run.</p><p></p><p>I now only have to go through every other class in the PHB in a similar way...</p><p></p><p></p><p></p><p></p><p>Not quite. Inspiration is flat out gone. Hit that character sheet with a swipe of white-out.</p><p></p><p>HD now can also can be spent to give advantage on a given roll. But its recovery remains the same.</p><p></p><p>So PC's need to weigh their ability to heal themselves on rests, with their desire to have a better chance of succeeding in the moment.</p><p></p><p></p><p></p><p></p><p>For the fewest possible alterations to base 5eD&D...?</p><p></p><p>Fixing HP at levels 5 or 6. Cap magic at 3rd level. Rituals for the rest, and they have to be learned during play.</p><p></p><p>All Monster HP in Half.</p><p></p><p>Sharpie pen to OP class features and feats after that. (Sharpie pen to higher level magic rituals too).</p><p></p><p>I think that would be fairly playable.</p><p></p><p></p><p></p><p></p><p>I completely agree.</p><p></p><p>Any additional ability for players to engage in PC customization I regard as a complete side-effect of the intent.</p><p></p><p>But for purposes of getting people to try out a game of E5/6 - it is an aspect of the mod that should not be downplayed...</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8467804, member: 27996"] I like a bit of what I call "cinematic" genre in my fantasy gaming. I see PC's being able to one-shot an Orc or Goblin as a feature, not a bug. Even Tolkien had Legolas and Gimli doing an impromptu Orc killing contest in the battle at helms deep... Yet if either got struck with a solid blow that would have been a big deal. I like a similar level of emulation in my game play. Yes you can kill several Orcs, but a hit is a hit, and if one scores a crit on you that should still be a Big Deal. Especially for the non fighters. An Important note is that the higher tier features of each class and subclass has seen the sharpie pen so that the outright OP stuff is gone. The remaining higher tier features are [B][I]only [/I][/B]available to PC's of that particular class. Like in my example a Barbarian PC can access all the class and subclass features as feats, and select from the general feat list. But that Barbarian [I]cannot [/I]access the class and subclass features [I]from a different class[/I]. So your Barbarian PC is not loading up on Ranger class abilities, and your Ranger PC is not getting a Barbarians Totem feature. And after thinking about it a bit more - referring to my Barbarian example - I would have the ASI's kick in at the standard levels. So now the Barbarian only has 11 selections to make over 15 levels. And I could see making the selection even less free form than that. The 3 +1 rages are now assigned a level when they kick in, which takes 3 feat slots. The +2 Rage damage is assigned a level when they kick in taking 1 more feat slot. So then the Barbarian PC will only have 7 feat choices to make over the next 15 levels (about one every other level.) That seems about right to me. It keeps down on the ability tracking, and overall power level. While the PC does get a something that is a positive at every level. In fact [I]my[/I] E5 Barbarian actually will have [I]three fewer[/I] class features/Feats by level 20, but that is counterbalanced IMHO by having Feature/Feat selection after level 5 being entirely free-form, and IMHO the limitations just making things faster in play at the table in the long run. I now only have to go through every other class in the PHB in a similar way... Not quite. Inspiration is flat out gone. Hit that character sheet with a swipe of white-out. HD now can also can be spent to give advantage on a given roll. But its recovery remains the same. So PC's need to weigh their ability to heal themselves on rests, with their desire to have a better chance of succeeding in the moment. For the fewest possible alterations to base 5eD&D...? Fixing HP at levels 5 or 6. Cap magic at 3rd level. Rituals for the rest, and they have to be learned during play. All Monster HP in Half. Sharpie pen to OP class features and feats after that. (Sharpie pen to higher level magic rituals too). I think that would be fairly playable. I completely agree. Any additional ability for players to engage in PC customization I regard as a complete side-effect of the intent. But for purposes of getting people to try out a game of E5/6 - it is an aspect of the mod that should not be downplayed... [/QUOTE]
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