Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Assaying rules for 5E E6 (Revised)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8467905" data-attributes="member: 71699"><p>I'm thinking more of one-shots on PCs, but I agree with you: it's really a feature. I am after lethality. Capped at 6th an average fighter has 40HP, while an average wizard 26HP. At 5th they might have 34 and 22 respectively. The difference is still meaningful against higher CR creatures because in most cases the fighter will need to be hit an additional time by an attack dealing average damage, compared with the wizard. I'll keep an eye on the level capped at as something to possibly change.</p><p></p><p>I plan to leave MM creature HPs where they are for now. Change a few mechanical dimensions at a time and prove those out, is my thinking.</p><p></p><p></p><p></p><p>These are reasonable measures to constrain the number of combinations. Something to look at would be cherry-picking sub-class features. Say with barbarian. Some sub-classes have fantastic 3rd level features, while others have better features at 6th. Free choice will let mechanically minded players choose the strongest features from across levels. That should show itself in play as some features hardly ever taken and others almost always taken. I tried measuring feat preferences with a survey here awhile back and got some reasonable data: a similar method might be used if several groups were playing using your rules.</p><p></p><p>Committing players to picking only within a class and then only within one subclass allows a game designer to balance across levels (a stronger feature can be balanced against a weaker one at a different level). Allowing free-form picking means the balance really needs to be approximately absolute (all feats and features must be of equal value). You mentioned creating a list of features that can't be picked. I think that is essentially attempting to achieve absolute balance. It will trim the top. Players will still be able to cherry-pick from the rest (and new players perhaps walk into trap picks.)</p><p></p><p>Maybe it would be worth at least saying that the pick must be of a feature that would be available to the barbarian at their current level?</p></blockquote><p></p>
[QUOTE="clearstream, post: 8467905, member: 71699"] I'm thinking more of one-shots on PCs, but I agree with you: it's really a feature. I am after lethality. Capped at 6th an average fighter has 40HP, while an average wizard 26HP. At 5th they might have 34 and 22 respectively. The difference is still meaningful against higher CR creatures because in most cases the fighter will need to be hit an additional time by an attack dealing average damage, compared with the wizard. I'll keep an eye on the level capped at as something to possibly change. I plan to leave MM creature HPs where they are for now. Change a few mechanical dimensions at a time and prove those out, is my thinking. These are reasonable measures to constrain the number of combinations. Something to look at would be cherry-picking sub-class features. Say with barbarian. Some sub-classes have fantastic 3rd level features, while others have better features at 6th. Free choice will let mechanically minded players choose the strongest features from across levels. That should show itself in play as some features hardly ever taken and others almost always taken. I tried measuring feat preferences with a survey here awhile back and got some reasonable data: a similar method might be used if several groups were playing using your rules. Committing players to picking only within a class and then only within one subclass allows a game designer to balance across levels (a stronger feature can be balanced against a weaker one at a different level). Allowing free-form picking means the balance really needs to be approximately absolute (all feats and features must be of equal value). You mentioned creating a list of features that can't be picked. I think that is essentially attempting to achieve absolute balance. It will trim the top. Players will still be able to cherry-pick from the rest (and new players perhaps walk into trap picks.) Maybe it would be worth at least saying that the pick must be of a feature that would be available to the barbarian at their current level? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Assaying rules for 5E E6 (Revised)
Top