Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Assaying rules for 5E E6 (Revised)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8468626" data-attributes="member: 71699"><p>Intuitively, I wouldn't both limit character HP <em>and</em> reduce monster damage dealing. That seems self-defeating (characters have fewer HP, but monsters deal less damage!) My feeling is not at all that monsters deal too much damage - only a reality check that fighter HP will still feel meaningfully different from wizard HP. Also, by my estimation capped at 5th a wizard is fairly likely to be taken down in one round by many of higher CR creatures (at least CR 5, and upwards), while at 6th I think they generally will survive one round.</p><p></p><p></p><p>Agreed!</p><p></p><p></p><p>Also agreed, and a strong reason not to weaken monsters! In my experience the great majority of by-the-book creatures are not too challenging for characters.</p><p></p><p></p><p>Agreed.</p><p></p><p></p><p>As an example, for Clerics interested in joining melee, it is hard to see why anyone would pick the Bonus Proficiencies feature from Life or Nature when they could instead gain the strictly better version from Tempest or War. Getting martial weapons and heavy armor, rather than heavy armor. I don't see why any fighter choosing Combat Superiority from Battlemaster would invest a pick in Student of War or Know Your Enemy when they could instead add Spellcasting or Arcane Charge from Eldritch Knight. Similarly, what prevents a player taking say Totem Spirit and then Retaliation?</p><p></p><p>For me, the fundamental issue with offering class and subclass features as picks is that they are not equal in value. That isn't a matter of a minor discrepancy: it's between a ribbon and a near-double-feat. One option I tried in my earlier drafts was to price features in ASI-equivalents (the 1, 2, 4 scale where 2 = an ASI) and give characters 2 points at each level which they could save up if desired. I set it aside for two reasons. One is that it is very hard to correctly anticipate and cost all combinations that result in imbalance, even where the parts are individually balanced. Second, it was tangential to my goals as it delivered on customisation, but not at all on vulnerability or mortality.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8468626, member: 71699"] Intuitively, I wouldn't both limit character HP [I]and[/I] reduce monster damage dealing. That seems self-defeating (characters have fewer HP, but monsters deal less damage!) My feeling is not at all that monsters deal too much damage - only a reality check that fighter HP will still feel meaningfully different from wizard HP. Also, by my estimation capped at 5th a wizard is fairly likely to be taken down in one round by many of higher CR creatures (at least CR 5, and upwards), while at 6th I think they generally will survive one round. Agreed! Also agreed, and a strong reason not to weaken monsters! In my experience the great majority of by-the-book creatures are not too challenging for characters. Agreed. As an example, for Clerics interested in joining melee, it is hard to see why anyone would pick the Bonus Proficiencies feature from Life or Nature when they could instead gain the strictly better version from Tempest or War. Getting martial weapons and heavy armor, rather than heavy armor. I don't see why any fighter choosing Combat Superiority from Battlemaster would invest a pick in Student of War or Know Your Enemy when they could instead add Spellcasting or Arcane Charge from Eldritch Knight. Similarly, what prevents a player taking say Totem Spirit and then Retaliation? For me, the fundamental issue with offering class and subclass features as picks is that they are not equal in value. That isn't a matter of a minor discrepancy: it's between a ribbon and a near-double-feat. One option I tried in my earlier drafts was to price features in ASI-equivalents (the 1, 2, 4 scale where 2 = an ASI) and give characters 2 points at each level which they could save up if desired. I set it aside for two reasons. One is that it is very hard to correctly anticipate and cost all combinations that result in imbalance, even where the parts are individually balanced. Second, it was tangential to my goals as it delivered on customisation, but not at all on vulnerability or mortality. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Assaying rules for 5E E6 (Revised)
Top