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Assaying rules for 5E E6 (Revised)
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<blockquote data-quote="Horwath" data-source="post: 9339332" data-attributes="member: 6801299"><p>I understand where the need for "stunned 5" condition comes from, but it is pure anti-fun, when some one drops to 0, you might as well tell them to go home, session is over for them.</p><p></p><p>we run with modified exhaustion rules;</p><p></p><p>1 level is: -1 to all d20 rolls, -1 to AC and DC and -</p><p>5ft move speed per 2 exhaustion, levels round down.</p><p></p><p>dropping to 0 is 1 exhaustion level, every failed death save is 1 exhaustion level, you get rid of these levels after short rest or when you are healed over 50% of max HP(may rise that to 75%). So in one combat you may gather 5,6 or more exhaustion levels, you die when you would get 11th level.</p><p></p><p>problem is that every "hard CC" on PCs is extremely anti-fun, you want to penalize PCs for some actions and bad decisions, but still give them ability to keep having their actions available.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9339332, member: 6801299"] I understand where the need for "stunned 5" condition comes from, but it is pure anti-fun, when some one drops to 0, you might as well tell them to go home, session is over for them. we run with modified exhaustion rules; 1 level is: -1 to all d20 rolls, -1 to AC and DC and - 5ft move speed per 2 exhaustion, levels round down. dropping to 0 is 1 exhaustion level, every failed death save is 1 exhaustion level, you get rid of these levels after short rest or when you are healed over 50% of max HP(may rise that to 75%). So in one combat you may gather 5,6 or more exhaustion levels, you die when you would get 11th level. problem is that every "hard CC" on PCs is extremely anti-fun, you want to penalize PCs for some actions and bad decisions, but still give them ability to keep having their actions available. [/QUOTE]
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Assaying rules for 5E E6 (Revised)
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