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Assaying rules for 5E E6 (Revised)
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<blockquote data-quote="Horwath" data-source="post: 9339379" data-attributes="member: 6801299"><p>agree that whack-a-mole is horrible, negative HPs might also be a good fall back position, then again, healing spells should really be more powerful, even i last playtest they were doubled in efficiency.</p><p></p><p>next campaign we will try variant of healing spells:</p><p>Using negative HPs, still need to determine when you are dead-dead, maybe half max HP in the negative or your Con score plus your level or higher of those two.</p><p></p><p></p><p>Cure and Healing word combined into one spell:</p><p></p><p>1st level spell</p><p>Healing</p><p>Bonus action,</p><p>range 60ft</p><p></p><p>you heal target for 15HP, you can split that healing between target and yourself.</p><p></p><p>Upcasting: +10HP healed per spell level above 1st.</p><p></p><p></p><p>3rd level spell</p><p>Mass Healing</p><p>Bonus action</p><p>range 60ft</p><p></p><p>you heal up to 6 targets in range for 20HP</p><p></p><p>Upcasting: +5HP healed per target per spell level above 3rd</p></blockquote><p></p>
[QUOTE="Horwath, post: 9339379, member: 6801299"] agree that whack-a-mole is horrible, negative HPs might also be a good fall back position, then again, healing spells should really be more powerful, even i last playtest they were doubled in efficiency. next campaign we will try variant of healing spells: Using negative HPs, still need to determine when you are dead-dead, maybe half max HP in the negative or your Con score plus your level or higher of those two. Cure and Healing word combined into one spell: 1st level spell Healing Bonus action, range 60ft you heal target for 15HP, you can split that healing between target and yourself. Upcasting: +10HP healed per spell level above 1st. 3rd level spell Mass Healing Bonus action range 60ft you heal up to 6 targets in range for 20HP Upcasting: +5HP healed per target per spell level above 3rd [/QUOTE]
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Assaying rules for 5E E6 (Revised)
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