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Assaying rules for 5E E6 (Revised)
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<blockquote data-quote="CapnZapp" data-source="post: 9339438" data-attributes="member: 12731"><p>I was the player not DM, but yes.</p><p></p><p>As opposed to the original unplayable Exhaustion rules, everyone can reasonably be expected to carry on with a -1 penalty.</p><p></p><p>If you're hit with -2 you really feel exposed and vulnerable, and given the chance, you would reasonably argue the group should stop and rest.</p><p></p><p>Getting -3 only happened once I think. In my memory we were so trounced that recuperating was a non-issue nobody objected to.</p><p></p><p>One advantage if you will, with a scheme like this, is how it inverts expectations and pressure to keep going. Normally the casters feel exhausted and in need of rest. But here the -1 penalties affect martial characters much more, since casters seldom actively roll dice (in D&D, the defender needs to save against magic, while the spell is assumed to work automatically).</p><p></p><p>I would say the rest cadence wasn't hugely impacted. The big win was that nobody ever suggested "let's hold off healing until the character is at zero"</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9339438, member: 12731"] I was the player not DM, but yes. As opposed to the original unplayable Exhaustion rules, everyone can reasonably be expected to carry on with a -1 penalty. If you're hit with -2 you really feel exposed and vulnerable, and given the chance, you would reasonably argue the group should stop and rest. Getting -3 only happened once I think. In my memory we were so trounced that recuperating was a non-issue nobody objected to. One advantage if you will, with a scheme like this, is how it inverts expectations and pressure to keep going. Normally the casters feel exhausted and in need of rest. But here the -1 penalties affect martial characters much more, since casters seldom actively roll dice (in D&D, the defender needs to save against magic, while the spell is assumed to work automatically). I would say the rest cadence wasn't hugely impacted. The big win was that nobody ever suggested "let's hold off healing until the character is at zero" [/QUOTE]
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Assaying rules for 5E E6 (Revised)
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