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Assess this chap's position (3.0 and older versions)
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<blockquote data-quote="Saeviomagy" data-source="post: 2735362" data-attributes="member: 5890"><p>I think a bit part of the "AD&D was better" feel is simply that most of AD&D seemed to be missing.</p><p></p><p></p><p>DMing was easier because the rules were so bad you just ignored them and made some other ones up.</p><p></p><p>You can still do the same with 3.5. If noone at the table knows a rule, you don't have to stop and look it up. Make up something else.</p><p></p><p>But if you don't know - there's a rule.</p><p></p><p>Same goes for monsters, xp, treasure etc etc. Before 3.0, you had no idea (without actually having seen a monster in action) how well it would perform against a party. Now you have some idea - CR is not perfect, but it's a lot better than nothing.</p><p></p><p>Somehow people turn this into a bad thing for 3.5. I really don't get it.</p><p></p><p></p><p>Oh, and magic items have always been a problem. Lets face it - a +1 sword will never be magical and wonderful. It's cooler than a normal sword, sure, but it's not going to leave players going "oooh" and "aaah". Same goes for most of the numerical bonus-style items.</p><p></p><p>And "no buying and selling of magical items" was another thing that was always nonsensical. I know it was a common thing for our games to have +1 weapons sitting about doing nothing, and us being unable to sell them because of some wierd law of nature or something...</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2735362, member: 5890"] I think a bit part of the "AD&D was better" feel is simply that most of AD&D seemed to be missing. DMing was easier because the rules were so bad you just ignored them and made some other ones up. You can still do the same with 3.5. If noone at the table knows a rule, you don't have to stop and look it up. Make up something else. But if you don't know - there's a rule. Same goes for monsters, xp, treasure etc etc. Before 3.0, you had no idea (without actually having seen a monster in action) how well it would perform against a party. Now you have some idea - CR is not perfect, but it's a lot better than nothing. Somehow people turn this into a bad thing for 3.5. I really don't get it. Oh, and magic items have always been a problem. Lets face it - a +1 sword will never be magical and wonderful. It's cooler than a normal sword, sure, but it's not going to leave players going "oooh" and "aaah". Same goes for most of the numerical bonus-style items. And "no buying and selling of magical items" was another thing that was always nonsensical. I know it was a common thing for our games to have +1 weapons sitting about doing nothing, and us being unable to sell them because of some wierd law of nature or something... [/QUOTE]
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