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<blockquote data-quote="Imperialus" data-source="post: 2735695" data-attributes="member: 893"><p>Hrm... I'll just chime in on the magic item greedfest that seems to have some people so irked... In 1st, 2nd, and 3rd ed a +1 sword in the hands of a fighter beyond 5th level is about as worthwhile as a glorified toothpick not the treasured peice of equipment that some people seem to think it should be. In first and second ed most players would dump such an item on a hireling or cronie while they continue to use a weapon better suited to their level. In 3.X on the other hand you have the option of pawning the sword if they don't see any other use for it. I have never, ever seen a character continue to use a sub optimal weapon or peice of equipment (for an extended period of time at least) for "sentimental" reasons</p><p></p><p>The idea that for some reason no one in the known world would ever have the means or inclination to purchase a magic item is ludicrous at best... It would be like the US goverenment telling an allied country "Well I'm sorry we can't sell you the old M1Abrams... you see a lot of our troops have sentimental attachment to them and besides. They are better than anything else out there so we want to keep them." I have occasionally had characters who have retired weapons or other items for sentimental reasons but why the devil would my wizard character feel the need to hang onto his +1 ring of protection when a +2 presents itself?</p><p></p><p>3.5 is the <strong>only</strong> system so far that has actually taken steps to encourage players to hang onto their magic items. The Weapons of Legacy book is the first time I have ever seen a viable set of rules to allow items to advance along with a PC. This means that it is entiarly possible for that MW family heirloom longsword that your paladin began with might well turn out to be a weapon of legacy that would remain viable right through to 20th level. Even if there was nothing special about the sword when Joe Paladin began his his career with he could develop his own legacy around it if he had the inclination. Sure you could say that this was possible in earlier editions since the DM could just say periodically that your sword "evolved" but really what would that involve other than erasing the +1 beside it and writing in a +2? Weapons of Legacy has rules for explaining how your characters increased connection with a given item (which is ROLEPLAYED in the form of various rituals) increases it's power based on what your character is willing to sacrifice to do so.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 2735695, member: 893"] Hrm... I'll just chime in on the magic item greedfest that seems to have some people so irked... In 1st, 2nd, and 3rd ed a +1 sword in the hands of a fighter beyond 5th level is about as worthwhile as a glorified toothpick not the treasured peice of equipment that some people seem to think it should be. In first and second ed most players would dump such an item on a hireling or cronie while they continue to use a weapon better suited to their level. In 3.X on the other hand you have the option of pawning the sword if they don't see any other use for it. I have never, ever seen a character continue to use a sub optimal weapon or peice of equipment (for an extended period of time at least) for "sentimental" reasons The idea that for some reason no one in the known world would ever have the means or inclination to purchase a magic item is ludicrous at best... It would be like the US goverenment telling an allied country "Well I'm sorry we can't sell you the old M1Abrams... you see a lot of our troops have sentimental attachment to them and besides. They are better than anything else out there so we want to keep them." I have occasionally had characters who have retired weapons or other items for sentimental reasons but why the devil would my wizard character feel the need to hang onto his +1 ring of protection when a +2 presents itself? 3.5 is the [b]only[/b] system so far that has actually taken steps to encourage players to hang onto their magic items. The Weapons of Legacy book is the first time I have ever seen a viable set of rules to allow items to advance along with a PC. This means that it is entiarly possible for that MW family heirloom longsword that your paladin began with might well turn out to be a weapon of legacy that would remain viable right through to 20th level. Even if there was nothing special about the sword when Joe Paladin began his his career with he could develop his own legacy around it if he had the inclination. Sure you could say that this was possible in earlier editions since the DM could just say periodically that your sword "evolved" but really what would that involve other than erasing the +1 beside it and writing in a +2? Weapons of Legacy has rules for explaining how your characters increased connection with a given item (which is ROLEPLAYED in the form of various rituals) increases it's power based on what your character is willing to sacrifice to do so. [/QUOTE]
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