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Assess this chap's position (3.0 and older versions)
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<blockquote data-quote="Psion" data-source="post: 2738829" data-attributes="member: 172"><p>That's nice. Beleive what you want. If you are so invested in the propaganda that you can come to me with a straight face and say that, I don't think my time would be well spent trying to disabuse you of it.</p><p></p><p></p><p></p><p>Sentence 1: I am in denial</p><p>Sentence 2: But I am not all that wrong...</p><p></p><p></p><p></p><p>Um, you say "but to claim" and then follow it up with a string of text that has no claim in it. Put down a claim you think I am making and I'll let you know whether or not it matches what I am actually claiming.</p><p></p><p>And on a side note, is strawmanning on the rise on these boards or is it just me?</p><p></p><p>And on a side note part 2: was I even discussing CRs in this thread? Not that I don't think they are a useful tool and an attribute of the game that is clearly an improvement over prior editions, but it seems like it is not responding to anything I said.</p><p></p><p></p><p></p><p>So? Was I ever holding the position that the NPC CR determination method was without flaw? No I wasn't. And I don't hold that position.</p><p></p><p>If you want to argue with me so bad (and you seem to want to), you might try bringing up a point I disagree with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Again, I keep looking less wrong...</p><p></p><p>For someone who is in denial, you are sure ceding a lot of my would-be points.</p><p></p><p></p><p></p><p>I'm not sure what it balances out. I've never had any problem using power attack, nor have my players. Unlike THAC0.</p><p></p><p></p><p></p><p>"But..."</p><p></p><p>Who's in denial here?</p><p></p><p>I never used the grapling rules as is but as a curiosity (as seemed to be the case with all other GMs I knew), and when d20 based rules showed up in the dragon, they were immediately substituted.</p><p></p><p></p><p></p><p>I am not seeing this as an impedement, and to exclude it would be a SoD-shattering exclusion. And it's still much easier than the old pummeling tables.</p><p></p><p></p><p></p><p>More ceding my position. Once again, the question of who is in denial comes to mind.</p><p></p><p></p><p></p><p>I wouldn't see a problem with that (in fact, my current game uses three tiers as it taps in the the d20 modern rules being a Second World game. And my original 2e/3e hybrid that I spun up before I woke up to the reality that 3e was really much easier to use featured a "fortune" save based on charisma. But now we are talking house rules and hence, digressing.)</p><p></p><p></p><p></p><p>Yes there were. There was a heirarchy that you had to follow with the old saves. If you didn't understand it, there were questions.</p><p></p><p></p><p></p><p>More ceding to my point, danke.</p><p></p><p></p><p></p><p>Heh. Not winning any points here. This seems a bit of a false dichotomy. So, d20 isn't used for all things. This does not alter the fact that there is still a consistent method of using these two:</p><p>1d20 + mods for situations in which modifiers normally apply</p><p>d% <= TN for situations in which there are normally no modifiers.</p><p></p><p>This stands in stark contrast to the old method where you have percentile low for theif skills, d20 low for proficiencies, d10 low for speed, d10 high for surprise (was shifting die types in 1e!), etc.</p><p></p><p></p><p></p><p></p><p>Not perfect. Just much better.</p><p></p><p></p><p></p><p>Er, huh? Not getting your point here. Sounds like you have a beef with the public fora, not the game itself.</p><p></p><p></p><p></p><p>That I claim and that you halfway cede in every paragraph of your refutation. Who is in denial again?</p><p></p><p></p><p></p><p>Again, if you want to refute my claims, start by refuting claims I actually make, and stop with the strawmen and false dichotomies. Thanks.</p></blockquote><p></p>
[QUOTE="Psion, post: 2738829, member: 172"] That's nice. Beleive what you want. If you are so invested in the propaganda that you can come to me with a straight face and say that, I don't think my time would be well spent trying to disabuse you of it. Sentence 1: I am in denial Sentence 2: But I am not all that wrong... Um, you say "but to claim" and then follow it up with a string of text that has no claim in it. Put down a claim you think I am making and I'll let you know whether or not it matches what I am actually claiming. And on a side note, is strawmanning on the rise on these boards or is it just me? And on a side note part 2: was I even discussing CRs in this thread? Not that I don't think they are a useful tool and an attribute of the game that is clearly an improvement over prior editions, but it seems like it is not responding to anything I said. So? Was I ever holding the position that the NPC CR determination method was without flaw? No I wasn't. And I don't hold that position. If you want to argue with me so bad (and you seem to want to), you might try bringing up a point I disagree with. ;) Again, I keep looking less wrong... For someone who is in denial, you are sure ceding a lot of my would-be points. I'm not sure what it balances out. I've never had any problem using power attack, nor have my players. Unlike THAC0. "But..." Who's in denial here? I never used the grapling rules as is but as a curiosity (as seemed to be the case with all other GMs I knew), and when d20 based rules showed up in the dragon, they were immediately substituted. I am not seeing this as an impedement, and to exclude it would be a SoD-shattering exclusion. And it's still much easier than the old pummeling tables. More ceding my position. Once again, the question of who is in denial comes to mind. I wouldn't see a problem with that (in fact, my current game uses three tiers as it taps in the the d20 modern rules being a Second World game. And my original 2e/3e hybrid that I spun up before I woke up to the reality that 3e was really much easier to use featured a "fortune" save based on charisma. But now we are talking house rules and hence, digressing.) Yes there were. There was a heirarchy that you had to follow with the old saves. If you didn't understand it, there were questions. More ceding to my point, danke. Heh. Not winning any points here. This seems a bit of a false dichotomy. So, d20 isn't used for all things. This does not alter the fact that there is still a consistent method of using these two: 1d20 + mods for situations in which modifiers normally apply d% <= TN for situations in which there are normally no modifiers. This stands in stark contrast to the old method where you have percentile low for theif skills, d20 low for proficiencies, d10 low for speed, d10 high for surprise (was shifting die types in 1e!), etc. Not perfect. Just much better. Er, huh? Not getting your point here. Sounds like you have a beef with the public fora, not the game itself. That I claim and that you halfway cede in every paragraph of your refutation. Who is in denial again? Again, if you want to refute my claims, start by refuting claims I actually make, and stop with the strawmen and false dichotomies. Thanks. [/QUOTE]
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