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Assess this chap's position (3.0 and older versions)
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<blockquote data-quote="harmyn" data-source="post: 2739031" data-attributes="member: 13511"><p>Psion, first I must state that I failed to properly divide my previous post, only the Denial aspect at the beginning was directed at you. The rest was a simple brief comparison over some of the aspects of the two games. I was not attempting to attack any of your positions save the one based on Wealth/Magic assumptions in 3.x. That was the claim I was referring too. You claimed the new edition wasn't built on the assumption of amassed wealth and magic. I was pointing out that the entire CR system is based on the concept of characters having a certain level of wealth and magic at each level and if they don't then the charts become flawed and unworkable in terms of the highly praised "balance" in the new system.</p><p></p><p>As to the other points, I was simply comparing them and pointing out that each system has its own set of flaws and no one is superior to the other.</p><p></p><p>I do feel for those where were math deficient though and cannot grasp THAC0. But I am surprised that you or your group would have dificulties with that, but NOT with subtracting 5 off your to-hit rolls and adding 10 onto your damage if wielding a two-handed weapon. That sounds just as hard as saying I have a THAC0 of 18 and rolled a 13 so I hit an AC of 5. Same thing in saying that my AC is being upped by 4 by dropping my attack roll by 4 and having to remember to take 4 off each roll for every round I want to keep it in effect. </p><p></p><p>As for the d20 mechanic, you completely avoided the fact that the actual DC needed to accomplish your task varies with just about every skill. So you roll and add numbers, if you have to keep looking up what the total number means in terms of success then its not that much faster really.</p></blockquote><p></p>
[QUOTE="harmyn, post: 2739031, member: 13511"] Psion, first I must state that I failed to properly divide my previous post, only the Denial aspect at the beginning was directed at you. The rest was a simple brief comparison over some of the aspects of the two games. I was not attempting to attack any of your positions save the one based on Wealth/Magic assumptions in 3.x. That was the claim I was referring too. You claimed the new edition wasn't built on the assumption of amassed wealth and magic. I was pointing out that the entire CR system is based on the concept of characters having a certain level of wealth and magic at each level and if they don't then the charts become flawed and unworkable in terms of the highly praised "balance" in the new system. As to the other points, I was simply comparing them and pointing out that each system has its own set of flaws and no one is superior to the other. I do feel for those where were math deficient though and cannot grasp THAC0. But I am surprised that you or your group would have dificulties with that, but NOT with subtracting 5 off your to-hit rolls and adding 10 onto your damage if wielding a two-handed weapon. That sounds just as hard as saying I have a THAC0 of 18 and rolled a 13 so I hit an AC of 5. Same thing in saying that my AC is being upped by 4 by dropping my attack roll by 4 and having to remember to take 4 off each roll for every round I want to keep it in effect. As for the d20 mechanic, you completely avoided the fact that the actual DC needed to accomplish your task varies with just about every skill. So you roll and add numbers, if you have to keep looking up what the total number means in terms of success then its not that much faster really. [/QUOTE]
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