Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Assess this chap's position (3.0 and older versions)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imret" data-source="post: 2740262" data-attributes="member: 991"><p>Alright, hopefully I've attributed that quote correctly and I've correctly determined what you're saying. I'll start by saying I like this system, I like it quite a bit, and I may in fact decide to use it myself. I'm not sure it's better or worse than the mechanics as written as far as new DM's go; a system of sliding scales with set difficulties (fairly similar to Interlock, IMO) requires a bit more clever adjudication and balancing than the RAW, but I think it <strong>is</strong> a good idea.</p><p></p><p>OTOH, at least the quasi-unified mechanic of 3.X D&D means that this system -could- be used. There was simply no mechanic for it in 1e/2e, unless you want to count the largely non-functional NWP's from 2e AD&D; frankly, everybody I knew that didn't just use their wizard/priest slots for languages and history or their rogue picks for Tumbling went with Bowyer/Fletcher (because only the bow was worth using as a ranged weapon), Blind-Fighting (because it always worked), and Tracking. Anything else was a pointless flavor skill you'd never, ever use. And if you did somehow use them, you had to have the modifier to the appropriate attribute on hand and remember you're rolling under. </p><p></p><p>Again, I know you're not claiming that 1e/2e was better than 3.X, just pointing out that the mechanics might not be as good as they could be. All I have to say in reply is "At least they look unified on the surface, particularly if you disregard damage".</p></blockquote><p></p>
[QUOTE="Imret, post: 2740262, member: 991"] Alright, hopefully I've attributed that quote correctly and I've correctly determined what you're saying. I'll start by saying I like this system, I like it quite a bit, and I may in fact decide to use it myself. I'm not sure it's better or worse than the mechanics as written as far as new DM's go; a system of sliding scales with set difficulties (fairly similar to Interlock, IMO) requires a bit more clever adjudication and balancing than the RAW, but I think it [b]is[/b] a good idea. OTOH, at least the quasi-unified mechanic of 3.X D&D means that this system -could- be used. There was simply no mechanic for it in 1e/2e, unless you want to count the largely non-functional NWP's from 2e AD&D; frankly, everybody I knew that didn't just use their wizard/priest slots for languages and history or their rogue picks for Tumbling went with Bowyer/Fletcher (because only the bow was worth using as a ranged weapon), Blind-Fighting (because it always worked), and Tracking. Anything else was a pointless flavor skill you'd never, ever use. And if you did somehow use them, you had to have the modifier to the appropriate attribute on hand and remember you're rolling under. Again, I know you're not claiming that 1e/2e was better than 3.X, just pointing out that the mechanics might not be as good as they could be. All I have to say in reply is "At least they look unified on the surface, particularly if you disregard damage". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Assess this chap's position (3.0 and older versions)
Top