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<blockquote data-quote="Neo" data-source="post: 545925" data-attributes="member: 4139"><p>Well for myself I think Pre gen characters would make my life much easier as not only do I love making characters but I'd be sure to get a sensible group class mix <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But my groups players would never stand for anyone making characters for them unless it was for a one off game of something or other where it didn;t really matter.</p><p></p><p>Regarding Backgrounds I sometimes require certain factors be included but I leave how they are introduced or included to the players. this is mainly because I tend to have a Central story plot for the campaign and then individual character plots for those players who want them which are built from the information in that player's characters background.</p></blockquote><p></p>
[QUOTE="Neo, post: 545925, member: 4139"] Well for myself I think Pre gen characters would make my life much easier as not only do I love making characters but I'd be sure to get a sensible group class mix :) But my groups players would never stand for anyone making characters for them unless it was for a one off game of something or other where it didn;t really matter. Regarding Backgrounds I sometimes require certain factors be included but I leave how they are introduced or included to the players. this is mainly because I tend to have a Central story plot for the campaign and then individual character plots for those players who want them which are built from the information in that player's characters background. [/QUOTE]
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