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<blockquote data-quote="willpax" data-source="post: 545950" data-attributes="member: 1602"><p>The canpaign I run actually has all pregenerated characters. I made up eight characters, complete with backgrounds tailored for the specific setting, and allowed the players to pick one (with only 6 players, I wanted to have some room for choice). I did this for several reasons, not least of which was the fact that all of us were new to 3rd edition, and I had troubled myself to study the rules the best. I also wanted to be able to create a very specific social situation with various characters and backgrounds. </p><p></p><p>What I did: used a point buy system and tried to give each character some definite strengths within the group. I statred them at first level. The personality of their character and their subsequent development are completely up to them. </p><p></p><p>I have not found that the players are any less attached to these characters than they have been to their own characters. Of course, there is a great deal more room for player preference in the sequence I have described than in some situations where pregenerated characters are used.</p></blockquote><p></p>
[QUOTE="willpax, post: 545950, member: 1602"] The canpaign I run actually has all pregenerated characters. I made up eight characters, complete with backgrounds tailored for the specific setting, and allowed the players to pick one (with only 6 players, I wanted to have some room for choice). I did this for several reasons, not least of which was the fact that all of us were new to 3rd edition, and I had troubled myself to study the rules the best. I also wanted to be able to create a very specific social situation with various characters and backgrounds. What I did: used a point buy system and tried to give each character some definite strengths within the group. I statred them at first level. The personality of their character and their subsequent development are completely up to them. I have not found that the players are any less attached to these characters than they have been to their own characters. Of course, there is a great deal more room for player preference in the sequence I have described than in some situations where pregenerated characters are used. [/QUOTE]
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