Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Assigning 2 attributes to saves and initiative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Protagonist" data-source="post: 4817796" data-attributes="member: 59006"><p>Hello EnWorld!</p><p></p><p>I'm in the process of homebrewing my own d&d-based system and at the moment I am obsessed with keying initiative checks (and maybe saving throws) to two attributes. 4E already allows to use either Dex or Int for the Reflex defense and this got me thinking.</p><p></p><p>The act of avoiding something in time (or acting first in combat) is of course related to purely physical dexterity, but also has mental components. One of them being awareness of the situation and then adjucating which action would be wise to choose. In d&d terms this looks like Dex + Wis to me, but seing as 4E as chosen to use Int I'm wondering what to use? To be honest, the d&d destinction between wisdom and intelligence has alway been a bit confusion to me.</p><p></p><p>I will probably use (Dex+Int)/2 für initiative and as reflex defense, because I plan on combining will and fort defenses into a single resilience stat [ (Con+Wis)/2 ].</p><p>I think that would simplify things and can easily be justfied seeing as how overcoming fatigue, disease and poison can be argued to have a willpower component and for magical effects it could easily be "handwaved" into making sense (i.e. compulsion effects need to overcome the will first, but even then the body might still be diffictule to control etc.)</p><p></p><p>Having the Non-AC-Defenses as well as initiative represented by both a physical and a mental stat also seems like something that would be good for class balance.</p><p></p><p>So, I could really need your help deciding</p><p></p><p>a) which mental stat I should pair with dexterity</p><p>b) whether I am alone thinking that will and fort could be believably folded into one defense</p><p>c) if the average of phy.stat+ment.stat is a better design choice than always using the higher one</p><p>d) if the idea of using 2 attributes (be it average, combined value or the highest) for this is attrative at all?</p></blockquote><p></p>
[QUOTE="Protagonist, post: 4817796, member: 59006"] Hello EnWorld! I'm in the process of homebrewing my own d&d-based system and at the moment I am obsessed with keying initiative checks (and maybe saving throws) to two attributes. 4E already allows to use either Dex or Int for the Reflex defense and this got me thinking. The act of avoiding something in time (or acting first in combat) is of course related to purely physical dexterity, but also has mental components. One of them being awareness of the situation and then adjucating which action would be wise to choose. In d&d terms this looks like Dex + Wis to me, but seing as 4E as chosen to use Int I'm wondering what to use? To be honest, the d&d destinction between wisdom and intelligence has alway been a bit confusion to me. I will probably use (Dex+Int)/2 für initiative and as reflex defense, because I plan on combining will and fort defenses into a single resilience stat [ (Con+Wis)/2 ]. I think that would simplify things and can easily be justfied seeing as how overcoming fatigue, disease and poison can be argued to have a willpower component and for magical effects it could easily be "handwaved" into making sense (i.e. compulsion effects need to overcome the will first, but even then the body might still be diffictule to control etc.) Having the Non-AC-Defenses as well as initiative represented by both a physical and a mental stat also seems like something that would be good for class balance. So, I could really need your help deciding a) which mental stat I should pair with dexterity b) whether I am alone thinking that will and fort could be believably folded into one defense c) if the average of phy.stat+ment.stat is a better design choice than always using the higher one d) if the idea of using 2 attributes (be it average, combined value or the highest) for this is attrative at all? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Assigning 2 attributes to saves and initiative
Top