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Assistance with my Cleric
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<blockquote data-quote="Kzach" data-source="post: 5678644" data-attributes="member: 56189"><p>Spending a feat to get an 'exotic' weapon isn't a terrible option. The better choice of weapon, however, would be a bastard sword instead of the triple-headed flail simply because it has significantly better feat support. The reason for using a feat to get a better weapon is that all the cleric default weapon choices only have a +2 proficiency bonus and only go up to 1d8 (one-handed) damage. The damage gain with taking "Weapon Proficiency (bastard sword) isn't huge, but the +1 to hit is a significant gain.</p><p></p><p>Now... there are better ways of getting a +3 proficiency weapon, but it requires sacrificing other things, like either Perception as a trained skill (taking the Gritty Sergeant background to get longsword training instead of Aglarond) or the race choice (eladrin and... err... wood or wild elves, I can't remember now, get longsword training). Neither make a massive difference though so using the human bonus feat for the weapon training is still a solid choice.</p><p></p><p>If, however, you stick with a mace then at some point you'll probably want to take "Bludgeon Expertise". Again, a +1 to hit is a big thing. You really want to hit. Missing not only isn't fun, it slows down combats for everyone. The extra benefit on the feat isn't that good for you though which is why, again, it's better to go with a bastard sword because the equivalent feat "Heavy Blade Expertise" gives you a better secondary benefit (+2 to AC vs. opportunity attacks).</p><p></p><p>As for the scale question, I haven't got access to the character builder right now so I can't recall the prerequisites. IIRC, though, there's a 13 Strength prerequisite. If that's the case, I'd probably skip it. It'd mean you'd have to move your 12 in Intelligence over to Strength instead and then use one of your ability score upgrades to boost Strength. The only reason I'd consider this is if I was going to play until Epic level where fulfilling the requirements of Heavy Blade Mastery would matter and therefore I'd want to get a high Strength by 21st-level in order to qualify. Other than that, a +1 to AC for a feat isn't a really great option. You're better off using that feat for Lightning Reflexes.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5678644, member: 56189"] Spending a feat to get an 'exotic' weapon isn't a terrible option. The better choice of weapon, however, would be a bastard sword instead of the triple-headed flail simply because it has significantly better feat support. The reason for using a feat to get a better weapon is that all the cleric default weapon choices only have a +2 proficiency bonus and only go up to 1d8 (one-handed) damage. The damage gain with taking "Weapon Proficiency (bastard sword) isn't huge, but the +1 to hit is a significant gain. Now... there are better ways of getting a +3 proficiency weapon, but it requires sacrificing other things, like either Perception as a trained skill (taking the Gritty Sergeant background to get longsword training instead of Aglarond) or the race choice (eladrin and... err... wood or wild elves, I can't remember now, get longsword training). Neither make a massive difference though so using the human bonus feat for the weapon training is still a solid choice. If, however, you stick with a mace then at some point you'll probably want to take "Bludgeon Expertise". Again, a +1 to hit is a big thing. You really want to hit. Missing not only isn't fun, it slows down combats for everyone. The extra benefit on the feat isn't that good for you though which is why, again, it's better to go with a bastard sword because the equivalent feat "Heavy Blade Expertise" gives you a better secondary benefit (+2 to AC vs. opportunity attacks). As for the scale question, I haven't got access to the character builder right now so I can't recall the prerequisites. IIRC, though, there's a 13 Strength prerequisite. If that's the case, I'd probably skip it. It'd mean you'd have to move your 12 in Intelligence over to Strength instead and then use one of your ability score upgrades to boost Strength. The only reason I'd consider this is if I was going to play until Epic level where fulfilling the requirements of Heavy Blade Mastery would matter and therefore I'd want to get a high Strength by 21st-level in order to qualify. Other than that, a +1 to AC for a feat isn't a really great option. You're better off using that feat for Lightning Reflexes. [/QUOTE]
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