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<blockquote data-quote="Kzach" data-source="post: 5678733" data-attributes="member: 56189"><p>I'd always recommend taking an expertise feat.</p><p></p><p>However, your questions are now getting toward the complicated end of the spectrum where there are far too many permutations to effectively answer. Therefore I'll go with a blanket recommendation and simply say that you might be best served by getting a DDI subscription for one month and using the Character Builder to figure out all your options.</p><p></p><p>In general what you want to aim for with any character is an 18-20 (after racials) in your primary statistic. This is the stat upon which your powers are based and it's used for determining your hit chance and damage. Most classes, with the exception of many of the Essentials classes, have a secondary statistic that is determined by build. This stat can be discovered by reading the build options of the class. It's generally recommended to have a 14-16 in that stat after racials.</p><p></p><p>Aiming for a good bonus to hit is always a good choice. The various expertise feats, conditional attack bonus feats and high proficiency (+3 as opposed to +2) weapons are never a bad choice. You generally want to look for synergies between your statistics and your powers and your feats. One thing boosts another which feeds of something else to make it a powerful option.</p><p></p><p>It's also important to consider your Non Armour Defences (Fortitude, Reflex & Will). Boosting a low one with a 12+ ability score or taking a feat to boost it is, again, never a bad idea.</p><p></p><p>Of course, there are always flavour considerations. I generally try to have some sort of concept of the character I want and try to build to that concept. Although, for me, it's an organic process where synergistic choices inform flavour choices and vice versa. For you, it could all be about flavour, or it could all be about mechanics. That's something you'll have to decide for yourself.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5678733, member: 56189"] I'd always recommend taking an expertise feat. However, your questions are now getting toward the complicated end of the spectrum where there are far too many permutations to effectively answer. Therefore I'll go with a blanket recommendation and simply say that you might be best served by getting a DDI subscription for one month and using the Character Builder to figure out all your options. In general what you want to aim for with any character is an 18-20 (after racials) in your primary statistic. This is the stat upon which your powers are based and it's used for determining your hit chance and damage. Most classes, with the exception of many of the Essentials classes, have a secondary statistic that is determined by build. This stat can be discovered by reading the build options of the class. It's generally recommended to have a 14-16 in that stat after racials. Aiming for a good bonus to hit is always a good choice. The various expertise feats, conditional attack bonus feats and high proficiency (+3 as opposed to +2) weapons are never a bad choice. You generally want to look for synergies between your statistics and your powers and your feats. One thing boosts another which feeds of something else to make it a powerful option. It's also important to consider your Non Armour Defences (Fortitude, Reflex & Will). Boosting a low one with a 12+ ability score or taking a feat to boost it is, again, never a bad idea. Of course, there are always flavour considerations. I generally try to have some sort of concept of the character I want and try to build to that concept. Although, for me, it's an organic process where synergistic choices inform flavour choices and vice versa. For you, it could all be about flavour, or it could all be about mechanics. That's something you'll have to decide for yourself. [/QUOTE]
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