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<blockquote data-quote="d12" data-source="post: 3449366" data-attributes="member: 657"><p>I did this once, with myself serving as the primary and a friend assisting. We had something like 10 players + the 2 DMs. It went something like this:</p><p></p><p>I had the adventure module in front of me. I described rooms and events. I played the speaking voice of NPCs and generally was responsible for keeping the adventure moving. I decided when to call for spot/listen checks and when intitiative needed to be rolled. I also handled environmental factors (i.e. "the ground beneath you shakes, everyone make a balance check DC 12 or fall down").</p><p></p><p>The assistant DM had a laptop open in front of him with a copy of the SRD and an excel spreadsheet. He was the rule reference for the players and kept track of initiative. Once combat had started, he ran most of the bad guys but I ran the very important bad guy combatants (BBEG, or spellcasters). I also determined if bad guys in another room heard anything and needed to enter combat (this particular adventure ended up being a 2 hour combat, with wave after wave of bad guys joining the fight). </p><p></p><p>The characters ended up fighting in three different areas at the same time at one point. I could not have pulled it off without the help.</p></blockquote><p></p>
[QUOTE="d12, post: 3449366, member: 657"] I did this once, with myself serving as the primary and a friend assisting. We had something like 10 players + the 2 DMs. It went something like this: I had the adventure module in front of me. I described rooms and events. I played the speaking voice of NPCs and generally was responsible for keeping the adventure moving. I decided when to call for spot/listen checks and when intitiative needed to be rolled. I also handled environmental factors (i.e. "the ground beneath you shakes, everyone make a balance check DC 12 or fall down"). The assistant DM had a laptop open in front of him with a copy of the SRD and an excel spreadsheet. He was the rule reference for the players and kept track of initiative. Once combat had started, he ran most of the bad guys but I ran the very important bad guy combatants (BBEG, or spellcasters). I also determined if bad guys in another room heard anything and needed to enter combat (this particular adventure ended up being a 2 hour combat, with wave after wave of bad guys joining the fight). The characters ended up fighting in three different areas at the same time at one point. I could not have pulled it off without the help. [/QUOTE]
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