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<blockquote data-quote="Harmon" data-source="post: 3449372" data-attributes="member: 24357"><p>Make a batch of intitive cards, then during low moment in the game, quietly have the players roll a d20- don't tell them why, write their int bonus on the card, and place the cards in order. When a fight starts you can tell the GM that Intitive is ready (even if its an hour wait).</p><p></p><p>Encourage the next player in the Intitive order to- "you're next, know what your gonna do," so that he can just drop dice or what have you.</p><p></p><p>Get sodas and food for the GM (you are not a slave, just considerate).</p><p></p><p>Have books at the ready- so that if there is a question you can grab the book.</p><p></p><p>At our table we race to rules, or spells, or what have you, so that we can speed up the game a little bit. </p><p></p><p>Also helping with tracking the figures, and keeping up with who dropped their sword last round, and spells cast on villians that have had Dispel Magic cast on them, durations of spells.</p><p></p><p>Keep matters cool, don't let a Player piss the GM off.</p><p></p><p>So many things that an assistant GM can do, just keep in mind you are not running the game, so much as being an extra set of eyes, and an extra brain to help out. </p><p></p><p>Good luck</p></blockquote><p></p>
[QUOTE="Harmon, post: 3449372, member: 24357"] Make a batch of intitive cards, then during low moment in the game, quietly have the players roll a d20- don't tell them why, write their int bonus on the card, and place the cards in order. When a fight starts you can tell the GM that Intitive is ready (even if its an hour wait). Encourage the next player in the Intitive order to- "you're next, know what your gonna do," so that he can just drop dice or what have you. Get sodas and food for the GM (you are not a slave, just considerate). Have books at the ready- so that if there is a question you can grab the book. At our table we race to rules, or spells, or what have you, so that we can speed up the game a little bit. Also helping with tracking the figures, and keeping up with who dropped their sword last round, and spells cast on villians that have had Dispel Magic cast on them, durations of spells. Keep matters cool, don't let a Player piss the GM off. So many things that an assistant GM can do, just keep in mind you are not running the game, so much as being an extra set of eyes, and an extra brain to help out. Good luck [/QUOTE]
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